CD Projekt Red, the developer behind the critically acclaimed Witcher series, has reaffirmed its ambitious plan to release three complete Witcher games within a six-year period. The Polish gaming giant announced this goal nearly four years ago, with the first installment of the new trilogy set to launch sometime after The Witcher 4.
The shift from their proprietary REDEngine to Unreal Engine has given CDPR a significant boost in terms of development predictability and efficiency, according to VP of Business Development Michaล Nowakowski. This change has allowed the studio to harness the cutting-edge game development tools offered by Epic's popular engine.
To be clear, the six-year period starts with the release of The Witcher 4. If all three games are delivered as planned, this means that CDPR will have two additional sequels within a span of five years. Although it seems ambitious, given the roughly eight-year gap between the 2007 release of The Witcher and the 2015 release of The Witcher 3.
A new demo showcasing The Witcher 4's impressive graphics technology surfaced at Epic's State of Unreal presentation this summer. However, this was labeled as "not actual gameplay," even during sections being controlled live by a CDPR developer.
The ambitious development schedule has sparked concerns regarding the potential for technological updates and future-proofing. With Epic announcing a preview of Unreal Engine 6 possibly just two to three years away, it remains uncertain whether the technology developed today will be sufficient for The Witcher 6's launch on new consoles and GPU hardware.
In addition to its ongoing efforts in developing The Witcher 4 and Cyberpunk 2077 sequels, CDPR is working on a multiplayer Witcher spinoff (Project Sirius) and an unconfirmed project known as Project Hadar. These developments come amidst the growth of the company from a relatively small team when The Witcher 3 was released to over 447 active developers in its latest Earnings Report.
While some critics might question CDPR's lofty ambitions, it remains to be seen whether the studio will successfully deliver on its promise of three full-sized Witcher games within six years.
The shift from their proprietary REDEngine to Unreal Engine has given CDPR a significant boost in terms of development predictability and efficiency, according to VP of Business Development Michaล Nowakowski. This change has allowed the studio to harness the cutting-edge game development tools offered by Epic's popular engine.
To be clear, the six-year period starts with the release of The Witcher 4. If all three games are delivered as planned, this means that CDPR will have two additional sequels within a span of five years. Although it seems ambitious, given the roughly eight-year gap between the 2007 release of The Witcher and the 2015 release of The Witcher 3.
A new demo showcasing The Witcher 4's impressive graphics technology surfaced at Epic's State of Unreal presentation this summer. However, this was labeled as "not actual gameplay," even during sections being controlled live by a CDPR developer.
The ambitious development schedule has sparked concerns regarding the potential for technological updates and future-proofing. With Epic announcing a preview of Unreal Engine 6 possibly just two to three years away, it remains uncertain whether the technology developed today will be sufficient for The Witcher 6's launch on new consoles and GPU hardware.
In addition to its ongoing efforts in developing The Witcher 4 and Cyberpunk 2077 sequels, CDPR is working on a multiplayer Witcher spinoff (Project Sirius) and an unconfirmed project known as Project Hadar. These developments come amidst the growth of the company from a relatively small team when The Witcher 3 was released to over 447 active developers in its latest Earnings Report.
While some critics might question CDPR's lofty ambitions, it remains to be seen whether the studio will successfully deliver on its promise of three full-sized Witcher games within six years.