Rockstar's Dan Houser has been mulling over the parallels between Victorian-era literature and his own genre of open-world video games. For the co-founder of Rockstar, the world-building that defines the likes of Charles Dickens, Gustave Flaubert and Leo Tolstoy is also a hallmark of games like Red Dead Redemption 2. Houser has always felt that there's something missing from modern gaming narratives: an immersive, realist approach to storytelling.
For him, it all started with Grand Theft Auto IV, where he was struck by the similarities between the game's narrative structure and those of big 19th-century novels. "You get this sense of slightly spread out storytelling," Houser explains, drawing comparisons to authors like Thackeray and Dickens.
The attention to detail in his games is reminiscent of the authors who wrote so painstakingly about their characters' inner lives and surroundings back in the day. The aim was always to create a living, breathing world that readers could lose themselves in.
It's no coincidence that Red Dead Redemption 2 has been widely praised for its atmospheric writing style and immersive gameplay experience โ with Houser listening to audiobooks of Middlemarch on his daily commute while at work. He believes this focus on realism is essential to creating a believable game world, one that draws players in and refuses to let them go.
Houser's new company Absurd Ventures has set its sights on exploring the possibilities of Victorian-era inspired narratives in open-world games โ an intriguing approach for anyone looking to redefine the genre in 2023.
For him, it all started with Grand Theft Auto IV, where he was struck by the similarities between the game's narrative structure and those of big 19th-century novels. "You get this sense of slightly spread out storytelling," Houser explains, drawing comparisons to authors like Thackeray and Dickens.
The attention to detail in his games is reminiscent of the authors who wrote so painstakingly about their characters' inner lives and surroundings back in the day. The aim was always to create a living, breathing world that readers could lose themselves in.
It's no coincidence that Red Dead Redemption 2 has been widely praised for its atmospheric writing style and immersive gameplay experience โ with Houser listening to audiobooks of Middlemarch on his daily commute while at work. He believes this focus on realism is essential to creating a believable game world, one that draws players in and refuses to let them go.
Houser's new company Absurd Ventures has set its sights on exploring the possibilities of Victorian-era inspired narratives in open-world games โ an intriguing approach for anyone looking to redefine the genre in 2023.