Dan Houser on Victorian novels, Red Dead Redemption and redefining open-world games

Rockstar's Dan Houser has been mulling over the parallels between Victorian-era literature and his own genre of open-world video games. For the co-founder of Rockstar, the world-building that defines the likes of Charles Dickens, Gustave Flaubert and Leo Tolstoy is also a hallmark of games like Red Dead Redemption 2. Houser has always felt that there's something missing from modern gaming narratives: an immersive, realist approach to storytelling.

For him, it all started with Grand Theft Auto IV, where he was struck by the similarities between the game's narrative structure and those of big 19th-century novels. "You get this sense of slightly spread out storytelling," Houser explains, drawing comparisons to authors like Thackeray and Dickens.

The attention to detail in his games is reminiscent of the authors who wrote so painstakingly about their characters' inner lives and surroundings back in the day. The aim was always to create a living, breathing world that readers could lose themselves in.

It's no coincidence that Red Dead Redemption 2 has been widely praised for its atmospheric writing style and immersive gameplay experience โ€“ with Houser listening to audiobooks of Middlemarch on his daily commute while at work. He believes this focus on realism is essential to creating a believable game world, one that draws players in and refuses to let them go.

Houser's new company Absurd Ventures has set its sights on exploring the possibilities of Victorian-era inspired narratives in open-world games โ€“ an intriguing approach for anyone looking to redefine the genre in 2023.
 
idk why it took me this long to see the connection between old lit and modern games lol ๐Ÿ˜‚ anyway, i think dan houser is onto something big here! the attention to detail and realism in red dead redemption 2 was insane and it's a huge part of what made the game so immersive. listening to audiobooks of middlemarch on his daily commute? genius ๐Ÿคฏ i mean, can you imagine playing a game where you actually care about the characters' inner lives? would be lit ๐Ÿ˜Ž
 
omg I'm so down for more realistic gaming stories ๐Ÿคฉ like, can't we already have something similar to a book series or movie trilogy where characters actually develop and grow over time? it's always all about some kinda grand plot twist or saving-the-world shtick in modern games ๐Ÿ™„ but Houser is onto something - the world of Red Dead 2 is SO vividly alive, you can almost smell the dirt and horse sweat ๐Ÿ˜‚ and I love that he was inspired by those Victorian authors who poured their hearts into crafting these rich stories... now if they could just get some more realistic character development in modern games, maybe? ๐Ÿค”
 
the thing with dan houser is he gets it, you know? this whole realism thing in games, it's not just about making a pretty picture, it's about creating this sense of atmosphere and immersion. like when i'm playing red dead redemption 2 and i feel like i'm actually there, walking through the streets of lewis and clark, it's a different experience from just watching a cutscene ๐Ÿคฏ.
 
I'm so down for this new direction in gaming, reminds me of when I used to play GTA IV and how immersive it felt, kinda like reading a Dickens novel ๐Ÿ“š๐Ÿ’ป. But I have to say, listening to audiobooks of Middlemarch on my daily commute is a whole new level of dedication ๐Ÿ˜‚. I mean, who needs sleep when you're building an entire world from scratch? And with the Victorian era inspiration, it's like they're bringing back the classic storytelling style that we missed out on in modern games ๐Ÿค”.

I've always thought that games like Red Dead Redemption 2 were pushing the boundaries of storytelling, but now I'm hearing that there's more to it than meets the eye. The attention to detail and realistic approach is what makes these games so believable, just like how authors used to craft their characters' inner lives ๐Ÿ“.

Can't wait to see where Absurd Ventures takes this, might be the next big thing in gaming ๐Ÿ˜ƒ.
 
omg i'm literally so down for this lol imagine playing a game that's got more depth than just a straightforward narrative - it's like they're creating these entire worlds and you're just living in them ๐Ÿคฏ i mean can you even imagine how immersive it would be to play as a character in Middlemarch or Oliver Twist, with all the drama and angst and societal pressure? ๐ŸŽธ๐Ÿ“š it's like rockstar is finally taking note of what makes literature great and trying to translate that into games - fingers crossed this new company Absurd Ventures delivers on their promise and we get to experience some next-level gaming ๐Ÿ˜
 
I mean, think about it... our gaming worlds can be super immersive ๐Ÿคฏ, just like those classic novels! I've played Red Dead Redemption 2 and felt like I was literally walking through the Wild West ๐ŸŒ„. It's crazy how much detail Dan Houser is putting into his games - he must spend hours listening to audiobooks for inspiration, huh? ๐Ÿ˜‚ I can see why he'd be drawn to those authors... they're all about crafting this rich world that sucks you in.

I'm loving the idea of Absurd Ventures exploring Victorian-era inspired narratives... it's like a fresh breath of air ๐Ÿ’จ. Can't wait to see what kind of games they come up with! Maybe we'll get some old-school gaming vibes ๐ŸŽฎ, but with all the modern tech and storytelling chops. That would be amazing! ๐Ÿ˜
 
the thing is i love how rockstar games just kinda absorbs these literary movements and makes them their own, like red dead redemption 2 is literally middlemarch on horseback ๐Ÿด๐Ÿ“š but dan houser's been talking about how he feels there's a missing link between old-timey novels and modern gaming - that we're still missing out on this super immersive, realistic storytelling vibe. i mean idk man, i've played some crazy stuff in my time but theres just something about getting lost in the world of middlemarch that feels really hard to replicate in gaming ๐Ÿค”๐Ÿ’ญ
 
I'm loving this direction Rockstar is heading with their storytelling ๐Ÿคฉ. The attention to detail and immersive world-building is what makes Red Dead Redemption 2 so epic, and it's awesome that Dan Houser is carrying on that legacy with Absurd Ventures. I mean, listening to audiobooks of Middlemarch while working? That's dedication ๐Ÿ’ผ! It just goes to show how much he cares about creating an authentic gaming experience. I'm excited to see where this new project takes us โ€“ it's gonna be interesting to see how they translate the complexities of Victorian-era literature into a game ๐Ÿค”. Bring on the Victorian vibes, I say! ๐Ÿ‘‘
 
I'm kinda intrigued by this idea of bringing back that old-school storytelling vibe into gaming ๐Ÿค”. I mean, who doesn't love getting lost in a detailed world with characters that feel like real people? It's not just about the gameplay, it's about immersing yourself in the story and becoming part of that world. Dan Houser's got some great points about how Grand Theft Auto IV was one of those games that really made you feel like you were reading a novel ๐Ÿ“š.

I can see why he'd be drawn to authors like Dickens - his attention to detail is insane! And I love that he's listening to audiobooks on his daily commute, too. It sounds like a great way to get inspiration for your next project ๐ŸŽง. Absurd Ventures' new approach could definitely shake things up in the gaming world... or maybe it'll just appeal to people who are already into that sort of thing? Either way, I'm curious to see what they come up with ๐Ÿ‘€
 
The notion that Dan Houser is revisiting Victorian-era literary influences to inform his game design is a fascinating development ๐Ÿ“š. The emphasis on immersive, realist storytelling in games like Red Dead Redemption 2 has long been a point of contention for some gamers, who prefer more action-oriented experiences. I think Houser's approach is spot on โ€“ by drawing inspiration from the authors of our past, he's creating games that are not only engrossing but also thought-provoking ๐Ÿค”.

It's interesting to note how his love of audiobooks has influenced his game design, with Middlemarch serving as a clear example of the kind of writing that inspires him. The attention to detail in Red Dead Redemption 2 is indeed reminiscent of the authors who wrote so painstakingly about their characters' inner lives and surroundings โ€“ it's this level of realism that makes games like Red Dead Redemption 2 feel so alive, so fully realized ๐ŸŒ„.

I'm excited to see where Houser takes his new company Absurd Ventures next โ€“ exploring Victorian-era inspired narratives in open-world games could lead to some truly innovative and captivating experiences ๐ŸŽฎ.
 
I think this is a great reminder that sometimes the most complex stories can be found in the details, you know? Like Houser said, it's not just about the big plot twists but also the little things that make the world feel real. I mean, we're all guilty of getting lost in a good book or an engaging game because those authors and creators took the time to build a world that feels like our own.

It's funny, when I'm playing Red Dead Redemption 2, I never really think about how it was made or what kind of inspiration it got from, but hearing that Houser listened to audiobooks on his daily commute while working at Rockstar... that's something we can all learn from. Taking the time to appreciate the little things and find inspiration in unexpected places is key to creating something truly special.

And I love how Absurd Ventures is taking this approach for open-world games now, it's a great opportunity to breathe some fresh air into an industry that often relies on familiar formulas ๐Ÿค”
 
I'm so down for this vibe ๐ŸŽฎ๐Ÿ“š - a more immersive, realistic storytelling approach in games is long overdue! I mean, have you played Red Dead Redemption 2? The way they wove together the narrative with the environment is just incredible ๐ŸŒ„๐Ÿ’ก. It's like you're not even playing a game anymore, you're fully living in this world ๐Ÿคฏ.

And yeah, I can see how Dan Houser's inspiration from Victorian-era literature makes total sense - that attention to detail and character development is what sets those authors apart from the rest of us mere mortals ๐Ÿ˜‚. Plus, it's not just about the writing style, but also the world-building itself. It's like he's saying, "Hey, you can't just throw players into a game and expect them to care - they need to be invested in this world, with its own history and rules ๐Ÿค”".

I'm excited to see where Absurd Ventures takes this idea! Can you imagine an open-world game set in the Wild West, but not just any Wild West... one that's inspired by Dickens' Oliver Twist or something? ๐Ÿ˜ฎ The possibilities are endless ๐Ÿ’ฅ.
 
๐Ÿค” gotta love how Rockstar is all about bringing back the literary vibes with their games. I mean, who needs a fancy narrative when you can just create this amazing world that feels real? ๐ŸŒ It's like they're trying to make us feel like we're part of that old-timey England or Wild West, and it totally works! ๐ŸŽฎ But for me, what really gets me is how Dan Houser talks about the importance of 'atmosphere' in storytelling. Like, I get it, but don't you think that's just code for 'make the game feel epic'? ๐Ÿ˜‚ Either way, can't wait to see what Absurd Ventures comes up with! ๐ŸŽ‰
 
idk about this whole victorian era thing ๐Ÿค”... i mean, isn't that just gonna be a bunch of rich people riding horses and looking all fancy? where's the relatability in that? i'm good with my games having some drama and romance like in GTA or RDR, but do we really need to go back to the 19th century for that? plus, aren't audiobooks just, like, a way to make yourself sleepier? lolol
 
I'm loving the idea of Rockstar's Dan Houser taking inspiration from Victorian-era literature ๐Ÿ“š. I mean, think about it - those authors were all about creating these super immersive worlds that drew you in and refused to let go. It's no wonder Red Dead Redemption 2 is so beloved for its writing style and gameplay experience. And the fact that he's drawing parallels between big novels and his own games makes total sense to me. I'm curious to see how Absurd Ventures' new project turns out - fingers crossed it brings a fresh take on open-world gaming! ๐Ÿ˜Š
 
The way a story is structured is what makes it truly unforgettable ๐Ÿ“š๐Ÿ˜ The world we live in today needs more stories like Middlemarch - ones that really make us feel, you know?
 
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