The hype surrounding "Horses," a horror game that made waves with its banning on Valve's Steam platform and Epic Games Store, has finally dissipated. The game, developed by Santa Ragione, promised to be a thought-provoking exploration of themes such as slavery, abuse, sex, and assault. However, upon closer inspection, the game falls short of its lofty ambitions.
The gameplay, which revolves around helping out on a farm for 14 days while dealing with the sinister forces lurking beneath the surface, is tedious and overreliant on pseudo-intellectual ideas. The "horses," which are not equines but human beings in chains, are subjected to brutal treatment, including forced labor and sexual assault. While these themes are undeniably disturbing, they are handled clumsily, lacking any real depth or resonance.
The game's attempts at being surreal and grotesque come across as more harebrained than anything else, with its low-quality graphics giving every character a dead-eyed stare and rubbery face. The "horses" themselves are reduced to animalistic depictions, with pixelated genitals and awkwardly staged sex scenes that serve no purpose other than to hammer home the brutality of the farm.
One of the most significant issues with "Horses" is its lack of moral resolution. After witnessing numerous instances of sexual assault and abuse, the game ends without any real attempt to address these themes or provide a sense of closure for the player. Instead, it leaves the exploration of slavery, abuse, sex, and assault hanging, feeling half-baked.
The controversy surrounding "Horses" has sparked an important conversation about censorship in the gaming industry. Developers, players, and trade organizations have been vocal about the importance of creative freedom, but also acknowledge that games exist within capitalist structures where access to platforms determines livelihood.
The game's delisting from Steam and Epic Games Store has exposed the fragility of developers' economic security, highlighting the need for informed decision-making and understanding what each platform allows. The video game industry is highly consolidated, with a handful of platforms controlling access to the vast majority of players.
Ultimately, "Horses" needs to be defended against censorship, but it's also a bad game that should be examined as such. While the conversation around the game is still stalling out about why it's allowed to exist or how it's not offensive, the better question is why we really care about it at all – and why, as players, we feel so reluctant to talk about its failings like any other piece of media.
The gameplay, which revolves around helping out on a farm for 14 days while dealing with the sinister forces lurking beneath the surface, is tedious and overreliant on pseudo-intellectual ideas. The "horses," which are not equines but human beings in chains, are subjected to brutal treatment, including forced labor and sexual assault. While these themes are undeniably disturbing, they are handled clumsily, lacking any real depth or resonance.
The game's attempts at being surreal and grotesque come across as more harebrained than anything else, with its low-quality graphics giving every character a dead-eyed stare and rubbery face. The "horses" themselves are reduced to animalistic depictions, with pixelated genitals and awkwardly staged sex scenes that serve no purpose other than to hammer home the brutality of the farm.
One of the most significant issues with "Horses" is its lack of moral resolution. After witnessing numerous instances of sexual assault and abuse, the game ends without any real attempt to address these themes or provide a sense of closure for the player. Instead, it leaves the exploration of slavery, abuse, sex, and assault hanging, feeling half-baked.
The controversy surrounding "Horses" has sparked an important conversation about censorship in the gaming industry. Developers, players, and trade organizations have been vocal about the importance of creative freedom, but also acknowledge that games exist within capitalist structures where access to platforms determines livelihood.
The game's delisting from Steam and Epic Games Store has exposed the fragility of developers' economic security, highlighting the need for informed decision-making and understanding what each platform allows. The video game industry is highly consolidated, with a handful of platforms controlling access to the vast majority of players.
Ultimately, "Horses" needs to be defended against censorship, but it's also a bad game that should be examined as such. While the conversation around the game is still stalling out about why it's allowed to exist or how it's not offensive, the better question is why we really care about it at all – and why, as players, we feel so reluctant to talk about its failings like any other piece of media.