My family's excitement about Outer Worlds 2 was short-lived | Dominik Diamond

For the Diamond household, November was a month of unbridled excitement as they eagerly anticipated the release of The Outer Worlds 2, a sequel to the beloved original. This game had captured their hearts with its vibrant art style and witty dialogue, transporting them to a classic tale of rebellion against corporate overlords. While some family members didn't share this enthusiasm, with one child even claiming it was nothing special, the father couldn't help but feel a sense of pride in his gaming prowess.

However, when The Outer Worlds 2 finally dropped, the excitement quickly turned to disappointment for one member of the household. Despite its polished combat system and engaging character trees, the story fell flat. Critics had warned of an overly dense and clunky narrative, with too much repetition of factional politics, but nothing could have prepared this family for just how dull it was.

The father's initial enthusiasm was short-lived, as he soon found himself checking out after a mere 20 hours into the game. His son took great pleasure in teasing him about his decision, highlighting the grueling dialogue and tedious gameplay that left him disenchanted with The Outer Worlds 2. For this gamer, it boiled down to one thing: a compelling story was essential for an immersive experience.

As he reflected on his disappointment, he began to ponder the true power of role-playing games (RPGs). Unlike other video games, where skill and luck often decided success, RPGs offered players a chance to truly succeed through dedication and hard work. They provided a world that was just, where effort and perseverance could lead to rewards and progress โ€“ a world that felt all too elusive in the real world.

In the end, The Outer Worlds 2 proved to be a disappointing installment for this gamer, but its impact went beyond the game itself. It sparked an engaging conversation with his son about RPGs and their role in gaming culture, one that deepened their bond and offered new insights into what truly makes games special.
 
I was really hyped for The Outer Worlds 2 at first ๐Ÿค”, but honestly, it's like they took all the magic out of the original game ๐Ÿ˜’. I mean, don't get me wrong, the combat system is sick and all that, but it's just not enough to save a story that's as dry as the Sahara desert โ˜ ๏ธ. 20 hours in and I was already done ๐Ÿšซ, and my partner was like "haha, dad just threw in the towel" ๐Ÿ˜‚. It makes me think though, what is it about RPGs that draws us in so deeply? Is it really just the sense of accomplishment or is there something more to it?
 
I gotta say, I'm so down for a game that can make you feel like u r part of somethin bigger than urself ๐Ÿ˜Š. RPGs like The Outer Worlds 2 are all about immersion, right? But it seems like this one fell flat for the dad in question ๐Ÿค”. I mean, who wants to deal with clunky dialogue and tedious gameplay? Not me, that's for sure ๐Ÿ™…โ€โ™‚๏ธ. But what really got me is how he saw it as a reflection of the real world - where effort and hard work don't always pay off ๐Ÿ’ผ. That's somethin we can all relate to, you feel? It made me think about why I love games so much in the first place ๐Ÿค”. Is it because they offer a sense of hope that we can't find elsewhere? Maybe The Outer Worlds 2 may not have hit the mark for this gamer, but it definitely gave me somethin to think about ๐Ÿ’ก.
 
I gotta say, I'm kinda surprised by how much my dude was bummerd out by The Outer Worlds 2 ๐Ÿค”. Like, I get it, the story didn't exactly blow him away, but you know what? It's actually kinda cool that he's so invested in gaming and has high standards for a good RPG ๐Ÿ˜Ž. And yeah, his son totally roasted him about it, but that just made me smile - kids these days are always good for a laugh! ๐Ÿ‘ฆ Anyway, I think this whole thing is a great reminder that games can be more than just fun (although they're definitely that too ๐Ÿคฉ). They can also spark some awesome conversations and create memories with our loved ones. So even if The Outer Worlds 2 didn't live up to expectations for my gamer dude, it's still got some serious points for me - like how gaming can bring us closer together and help us appreciate the good stuff in life ๐ŸŒˆ๐Ÿ’–
 
๐Ÿค” I'm telling you, if they're gonna make a sequel to The Outer Worlds, they gotta step up the storytelling game! 20 hours in and it's already got 'em checking out? That's not just disappointing, that's like giving up on a good Netflix show after the first episode ๐Ÿ˜‚. It's all about immersion, fam! You gotta get invested in the world and the characters, or else you're just wasting your time and money ๐Ÿ’ธ. I mean, don't even get me started on how many RPGs out there have amazing stories... The Witcher 3, Dragon Age, Mass Effect - those guys know how to do it right! ๐Ÿ‘Š
 
I'm still not convinced about these next-gen consoles ๐Ÿค”. I mean, they're just going to make games more expensive and overhyped ๐Ÿ˜’. I've seen some gameplay vids of The Outer Worlds 2 and it looks like just another generic sci-fi RPG with too much repetition ๐Ÿ’€. Don't get me wrong, I love a good story in a game, but is it really worth the 60 bucks they're charging for it? ๐Ÿค‘ I think most gamers are just in it for the hype and social media bragging rights ๐Ÿ“ธ. Give me a good old-school PC gaming rig any day ๐Ÿ–ฅ๏ธ, where I can actually play at decent speeds without all the fancy graphics and online servers ๐Ÿ’ป. Mark my words, these new consoles will just lead to more disappointment and financial headaches ๐Ÿ˜ฌ.
 
I'm so over games that fail to deliver on storytelling ๐Ÿค”. The Outer Worlds 2 just didn't live up to the hype for me. I mean, who wants to play a game where you're stuck in this repetitive grind of faction politics? Not me, that's for sure ๐Ÿ˜’. What really bugged me was how it made my dad check out after only 20 hours in โ€“ that's like quitting on a good book mid-chapter! ๐Ÿ“–

But you know what did strike a chord with me? The dad's observation about RPGs being all about dedication and hard work ๐Ÿ’ช. I think that's so true, especially for someone who's always chasing that next level or trying to perfect their craft. It's not just about luck or skill โ€“ it's about putting in the time and effort to see progress ๐Ÿš€.

Anyway, I'm glad The Outer Worlds 2 might've been a disappointment, but it led to some awesome conversations with my son ๐Ÿ˜Š. Maybe we'll stick to co-op games from now on where teamwork makes the dream work ๐Ÿ‘ซ!
 
๐Ÿค” The thing is, I think The Outer Worlds 2 might've been hyped up too much, you know? I mean, everyone's gonna be excited for a game with the same art style and witty dialogue as the first one... but does that necessarily translate to an amazing story? ๐Ÿคทโ€โ™‚๏ธ For me, it's all about the gameplay, not just the graphics. RPGs are special because they make you feel like you're part of something bigger than yourself, like your actions really do matter. If The Outer Worlds 2's story was so dull that it made someone lose interest after 20 hours in... well, I guess it's a reminder to keep an open mind and not just rely on preconceived notions ๐Ÿ˜Š.
 
OMG I'm still waiting for The Outer Worlds 2 to come out ๐Ÿค”๐Ÿ‘€ but I've been following the buzz around it and I gotta say, 20 hours is a pretty steep drop-off time ๐Ÿ˜‚ my friend just beat through Dark Souls in under 100 hours lol. Anyway, I think what really matters with RPGs is the community aspect - have you guys played The Elder Scrolls Online? It's like the ultimate multiplayer experience ๐Ÿค๐ŸŒŸ
 
I feel me so bad for The Outer Worlds 2! ๐Ÿค” I mean, I know everyone's got their own tastes when it comes to games, but this one just didn't hit the spot for my friend. He was really hyped up for it, and the art style is def cool, but the story just wasn't that deep for him. I think what bugged me most was how repetitive it felt - like, you're always going back to the same faction politics thing. Anyway, it's actually kinda cool that his son got him all worked up about RPGs in general, 'cause it made them have a deeper convo about gaming culture and stuff. That's always rad! ๐Ÿ’ป
 
๐Ÿค” i feel like the biggest letdown is when you finally invest 20+ hours into a game and it just doesn't deliver on the story front ๐ŸŽฎ๐Ÿ˜ it's like, yeah yeah, polish combat system and character trees are cool, but if the narrative is meh, it's hard to care about anything else ๐Ÿ˜ด

i think that's what's so special about RPGs - they're supposed to be immersive experiences where you feel like your actions matter ๐ŸŒŸ but when that doesn't happen, it can be really frustrating ๐Ÿ’” and i love how this family was able to have a good conversation about it with their son ๐Ÿ‘ซ it's not just about the game itself, it's about what we want from our gaming experiences

anyway, back to The Outer Worlds 2... ๐Ÿคทโ€โ™‚๏ธ it's like, did they really need more factional politics? ๐Ÿ˜… couldn't they have streamlined that part or something? ๐Ÿค”
 
๐Ÿค” I mean, can we talk about how outdated The Outer Worlds 2's story feels? Like, I get it, they were trying to pack a lot of faction politics into the narrative, but 20 hours is just too long to slog through all that repetition ๐Ÿ˜ด. And don't even get me started on the dialogue โ€“ so cringe-worthy at times ๐Ÿคข. As someone who's been around gaming for ages, I've seen some wild stories in my time, but this one feels like it could've been written by a fanfic writer ๐Ÿ“.

And what's up with all these games that expect you to play for 50+ hours before they even get good? Like, can't we just have a game that knows when it's done being boring already? ๐Ÿ˜ฉ I swear, some games are just too long.
 
I'm still trying to wrap my head around why some of these new games just don't deliver ๐Ÿ˜. I mean, The Outer Worlds 2 was supposed to be like a breath of fresh air in the RPG world, but for this one family, it was more like a lukewarm soda ๐Ÿฅค. The combat system and character trees are always a plus, but when you mess up the story, it's like throwing away the whole package.

It got me thinking about how hard it is to create an immersive experience in games. It's not just about throwing a bunch of flashy graphics and cool mechanics at us; it's about crafting a world that feels real and meaningful ๐ŸŒ. And let's be honest, sometimes even with all the skill and luck, things just don't add up.

I think this is why I love RPGs so much โ€“ they're one of the few places where you can actually feel like you're making progress and achieving something through your hard work ๐Ÿ’ช. It's a reminder that in our real lives, effort and perseverance are just as important as luck or talent ๐ŸŒˆ.
 
I gotta say, I'm a bit surprised by the dad's reaction to The Outer Worlds 2 ๐Ÿค”. I mean, I've played some of the older games in the series too, and while they're awesome, I thought the new one would be more polished ๐Ÿ˜Š. I've heard mixed reviews about the game, but I still think it's a great game - maybe just not for everyone? ๐Ÿ‘ The thing is, RPGs are all about depth and complexity, so if someone doesn't enjoy that, it's not necessarily the game's fault ๐Ÿคทโ€โ™‚๏ธ. It made me think, though, how important storytelling is in games... I mean, can you really have a great gaming experience without a solid narrative? ๐Ÿ“š๐Ÿ‘€
 
๐Ÿค” The thing is, I mean, can't we just get a decent storyline without all the repetition? 20 hours in and it's already feeling like a chore... ๐Ÿ˜ Still, as a gamer, I gotta respect the dedication that goes into creating an RPG. But for me, at least, it's all about that story, you know? ๐Ÿ’ญ
 
I gotta say, I was really looking forward to The Outer Worlds 2 ๐Ÿค” but I can see why it fell flat for this family. 20 hours in is a big commitment, you know? ๐Ÿ˜… and when the story didn't live up to expectations, it's like, what's the point? ๐Ÿ’” Still, I think the game's still got some redeeming qualities - that combat system sounds awesome! ๐Ÿ”ฅ And I'm with this gamer on RPGs being all about dedication and perseverance ๐Ÿ†. It's refreshing to see people having tough conversations about games, though. That's what makes gaming culture so interesting ๐Ÿค
 
I'm so done with games that just drag on forever! 20 hours is a long time to be invested in something that's just not holding your attention ๐Ÿคฏ. As a parent, it's frustrating when you see your kid so passionate about something and then they lose interest too. My son was literally teasing me nonstop about my gaming skills... I was like "okay, cool, but can we talk about what actually makes a game good?" ๐Ÿ’ฌ It got us having some awesome conversations about RPGs and the importance of storytelling in games. Now I'm not saying The Outer Worlds 2 is bad, but it just didn't live up to my expectations ๐Ÿ˜. Still, I love how it brought us closer together as a family.
 
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