No half-assed performance: how playing with a live crowd turns video games into performance art

The line between performance art and video games has become increasingly blurred, thanks in part to the rise of live streaming and multiplayer platforms like Twitch. A recent experiment in Glasgow's theatre scene took this concept a step further by transforming a video game into a collective performance art experience.

Asses.Masses is a Canadian-made video game that delves into themes of politics, industrialization, and labor rights. The twist? Players can take turns controlling the avatar, with the crowd contributing their own expertise and opinions to solve puzzles and navigate challenges. This setup allows for an unprecedented level of audience participation and interaction.

As one observer noted, Asses.Masses is a true endurance test โ€“ requiring players to sit through eight hours of gameplay without a break. However, it's precisely this immersive experience that makes the game so compelling. The collaboration between players creates a unique dynamic, with some individuals providing crucial insights while others offer more lighthearted commentary.

What sets Asses.Masses apart from traditional video games is its emphasis on collective play and human interaction. This approach not only fosters camaraderie among players but also pushes the boundaries of what we consider "performance art." By blurring the lines between player and audience, the game creates a shared experience that transcends individual screen time.

This innovative experiment in interactive storytelling raises important questions about the future of gaming and performance art. As more games incorporate elements of multiplayer and live streaming, it will be fascinating to see how they adapt to this new paradigm. Whether you're an avid gamer or simply curious about the intersection of technology and human interaction, Asses.Masses is undoubtedly a thought-provoking experience that invites players to rethink their relationship with digital entertainment.

If you're eager to explore more games that challenge your perspectives and spark interesting conversations, there are several titles worth checking out. From the spooky world of Ghost Town Pumpkin Festival to the challenging gameplay of Baby Steps, these options promise to keep you engaged and inspired.
 
I gotta say, Asses.Masses is literally a game-changer ๐Ÿคฏ! I mean, who wouldn't want to sit through 8 hours of gameplay without a break? Sounds like a real thrill ride ๐Ÿ˜ด. But seriously, the idea that players can contribute their expertise and opinions to solve puzzles and navigate challenges is genius ๐Ÿค“. It's like a real-life think tank session, but with video games! The fact that it's pushing the boundaries of performance art and blurring the lines between player and audience is just mind-blowing ๐Ÿ’ฅ.

And I gotta ask, what's next? Are we gonna have players contributing to the development of the game itself? ๐Ÿค” It's exciting to think about how this type of interactive storytelling could change the gaming industry. Maybe it's time for gamers to rethink their expectations and see games as more than just a solo experience? The possibilities are endless! ๐ŸŒŸ
 
I'm loving this new wave of gaming experiences where the player and audience become one! ๐Ÿคฏ It's crazy to think that a game like Asses.Masses can be both a huge endurance test and an immersive experience all at once. I mean, who needs sleep when you're trying to solve puzzles with your fellow gamers and contribute to the collective progress? ๐Ÿ˜‚ The fact that it blurs the lines between performance art and video games is just genius. It's like, why choose between just playing a game or being part of something bigger? ๐ŸŽฎ I'm definitely down to check out some more of these interactive storytelling titles. Ghost Town Pumpkin Festival sounds like a wild ride! ๐Ÿ‘ป
 
I just watched this crazy video game thingy called Asses.Masses and I'm still trying to wrap my head around it ๐Ÿคฏ! It's like they took a normal video game and turned it into a full-on performance art experience with the crowd, which is insane! You're literally sitting there for 8 hours straight playing with other people who are just throwing in their two cents left and right ๐Ÿ’ฌ. I mean, I wouldn't wanna sit through that myself, but at the same time, it sounds kinda cool? It's like they're trying to break down this whole "player vs audience" thing and make it more interactive...which is super interesting to think about ๐Ÿค”.

I'm not even a huge gamer, but if you are or know someone who is, you gotta check out Asses.Masses. I mean, it's not every day you see something like that on stage ๐Ÿ˜ฒ. And the question is, what does this mean for gaming and performance art in the future? That's some deep stuff right there ๐Ÿค–
 
I'm loving this new gaming trend! The idea that players can contribute their own expertise and opinions to solve puzzles and navigate challenges in Asses.Masses is genius ๐Ÿคฏ. It's like a real-life debate club, but with pixelated characters ๐Ÿ˜‚. I mean, who needs breaks when you're having that much fun? Eight hours straight? Bring it on! My friend is an avid gamer and she's been raving about this game since she saw the video. Now we're all planning to marathon it together ๐Ÿ’ป๐Ÿ‘ซ. It's cool how games are evolving to be more interactive and engaging, like a mix of TV shows and escape rooms. I'm excited to see where this trend goes from here ๐Ÿš€!
 
I'm loving this new wave of video games that blur the lines between performance art and gaming ๐Ÿคฏ! Asses.Masses is a total game-changer (pun intended) - who needs traditional gaming when you can have an immersive collective experience? ๐Ÿ˜‚ The fact that players get to contribute their own expertise and opinions to solve puzzles is genius. It's like having a real-time Q&A session, but with avatars instead of humans ๐Ÿค–.

I'm also super excited about the direction this takes gaming in - more emphasis on human interaction and collaboration. It's no longer just about solo gamers competing for high scores, it's about creating a shared experience that brings people together. Can't wait to see what other innovative games come out of this trend! ๐Ÿš€
 
I think this Asses.Masses experiment is like a mirror held up to our modern society ๐Ÿค”... we're so used to consuming information from a single source that it's refreshing to see an experience where everyone gets to be the creator too ๐Ÿ’ป. It makes me wonder, what happens when the audience becomes more than just a passive observer? Do they start to own the performance, or is it still about the artist putting their vision out there? ๐Ÿคฏ And I love how it brings people together - it's like we're all playing this giant game of life ๐ŸŽฒ... sometimes we win, sometimes we lose, but always we learn ๐Ÿ˜Š.
 
I'm so stoked about this new kind of gaming experience - Asses.Masses is literally changing the game ๐Ÿคฏ! I mean, who wouldn't want to be part of a collective effort to solve puzzles and navigate challenges in a video game? It's like being part of a real-life group project, but with a lot more excitement ๐Ÿ˜‚. And eight hours of gameplay without a break? That's dedication ๐Ÿ’ช! But seriously, it's awesome that the developers are pushing the boundaries of what we consider "performance art" and blurring the lines between player and audience. This is gonna be super interesting to watch as more games incorporate multiplayer and live streaming ๐Ÿ“บ.
 
๐Ÿค” I think this Asses.Masses thingy is a total reflection of our society's values ๐Ÿ™ƒ We're always being told that participation is key, so why not make it interactive? It's like the gamers are saying we need to step up our game (pun intended) and engage with each other in a more meaningful way. And let's be real, who doesn't love a good puzzle-solving experience ๐Ÿ’ก But what really gets me is how this experiment highlights the blurring of lines between creator and consumer. Are we just consumers anymore? Do we even have control over our own digital experiences? ๐Ÿค– It's all about the balance between creative freedom and audience participation... which raises some pretty interesting questions about ownership and agency in the digital age ๐Ÿ’ป
 
I'm curious about this Asses.Masses game... how do players take turns controlling the avatar without it getting too boring? I mean, can't some players just get stuck in a loop or repeat the same actions over and over? ๐Ÿค” Also, what's with the 8-hour gameplay thingy? Can people really sit that long without getting cranky? ๐Ÿ˜ด And how does the crowd's input actually help solve puzzles? Is it like one person's opinion is super valuable or something? ๐Ÿคทโ€โ™€๏ธ
 
๐Ÿค” I gotta say, Asses.Masses sounds like a total mind-bender! The idea that players can contribute their own expertise to solve puzzles and navigate challenges is wild ๐Ÿคฏ. And I love how it's blurring the lines between performance art and video games - it's like, what even is gaming anymore? ๐Ÿ˜‚ But seriously, it's pretty cool to see how this game can foster a sense of community and collaboration among players. I'm curious to try it out and see for myself ๐ŸŽฎ๐Ÿ’ป
 
OMG u gotta try Asses.Masses lol its like nothing i've ever seen b4! the way they blend gaming w/ performance art is SO sick ๐Ÿคฏ i mean who wouldn't wanna be part of a collective puzzle-solving experience that's more about collaboration than competition? it's like a social experiment in a virtual world ๐ŸŒ and i'm low-key impressed by how engaging its made u feel like ur part of somethin bigger than yerself. gotta check out other games w/ similar vibes tho, Ghost Town Pumpkin Festival sounds hella spooky ๐Ÿ˜ฑ & Baby Steps looks like a real brain-twister ๐Ÿ’ก
 
๐Ÿค” I think it's awesome how Asses.Masses is breaking the mold on traditional gaming experiences ๐Ÿš€ The way players can collaborate and share their expertise is genius ๐Ÿ’ก It makes you feel like you're part of something bigger than just playing a game. And 8 hours straight? That takes dedication, but also trust that everyone involved is having a good time ๐Ÿ˜Š I love how it's pushing the boundaries between gaming and performance art. It's not just about winning or losing; it's about creating a shared experience that leaves you thinking long after you're done playing ๐Ÿคฏ Can't wait to see what other games and creators come up with next! ๐Ÿ‘€
 
๐Ÿค–๐ŸŽฎ So yeah, I think Asses.Masses is like a whole new level of gaming experience! The way it combines game mechanics with collective problem-solving is mind-blowing ๐Ÿคฏ. It's not just about sitting in front of a screen for 8 hours, but actually being part of something bigger than yourself ๐Ÿ‘ฅ.

Imagine playing a game where you're not just competing against other players, but also learning from each other and contributing to the story ๐Ÿ“š. That's what Asses.Masses does, and it's so cool!

I love how it blurs the lines between player and audience, creating this shared experience that's all about human interaction ๐Ÿ’ฌ. It's like a big puzzle that everyone can work on together ๐Ÿงฉ.

I'm curious to see where this trend goes from here ๐Ÿค”. Will more games incorporate multiplayer and live streaming elements? And what does it mean for the future of gaming and performance art? ๐Ÿค–

But for now, I'll just say that Asses.Masses is a must-play for anyone interested in interactive storytelling or just wants to try something new ๐ŸŽ‰.

[ASCII diagram: a simple drawing of a puzzle piece with different colored tiles representing individual players and the crowd coming together]

๐Ÿ‘
 
I think Asses.Masses is a pretty cool experiment, but I'm not sure if it's gonna catch on... ๐Ÿ˜ I mean, eight hours without a break sounds like a real endurance test. But at the same time, it's kinda awesome that players can contribute their expertise and opinions to solve puzzles and stuff. It's like a collaborative puzzle-solving experience? ๐Ÿค” The thing is, what happens when people get bored or distracted during those long gaming sessions? Is it gonna be too much for the crowd to handle? ๐Ÿคทโ€โ™‚๏ธ Still, I gotta give props to whoever came up with this idea - it's definitely pushing the boundaries of performance art and gaming! ๐Ÿ‘
 
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