IOC and Saudi Arabia Scrap Olympic Esports Partnership Over $55 Billion Gamble
The International Olympic Committee's (IOC) foray into esports has taken a hit as they announced that their partnership with the Saudi Arabian Olympic and Paralympic Committee (SOPC) is over. The two sides had signed a 12-year agreement in 2024, but it seems that their differing ambitions have led to a mutually agreed split.
The break-up comes just weeks after Saudi Arabia's sovereign wealth fund acquired Electronic Arts for $55 billion. This massive deal marked the beginning of a new era for esports in Saudi Arabia, with the country's Esports World Cup already showcasing popular titles like MOBAs, shooters, and fighting games.
Initially, the IOC had high hopes for their partnership, discussing plans to hold the Olympic Esports Games every two years and exploring potential hosts in South Korea and the US. However, it appears that the Saudi side was more focused on expanding its own esports ambitions, leading to a clear divergence in goals.
Now, the IOC is committed to pursuing separate paths and spreading opportunities for young gamers through their Olympic Esports Games. Despite this, critics may see the move as an attempt to salvage the organization's image while still benefiting from the lucrative world of esports.
The question remains whether the IOC can strike the right balance between connecting with younger fans and respecting "Olympic values." As one might expect, games do not lead to violence, but the fine line between promoting sportsmanship and eschewing controversy will be a challenging one to navigate.
				
			The International Olympic Committee's (IOC) foray into esports has taken a hit as they announced that their partnership with the Saudi Arabian Olympic and Paralympic Committee (SOPC) is over. The two sides had signed a 12-year agreement in 2024, but it seems that their differing ambitions have led to a mutually agreed split.
The break-up comes just weeks after Saudi Arabia's sovereign wealth fund acquired Electronic Arts for $55 billion. This massive deal marked the beginning of a new era for esports in Saudi Arabia, with the country's Esports World Cup already showcasing popular titles like MOBAs, shooters, and fighting games.
Initially, the IOC had high hopes for their partnership, discussing plans to hold the Olympic Esports Games every two years and exploring potential hosts in South Korea and the US. However, it appears that the Saudi side was more focused on expanding its own esports ambitions, leading to a clear divergence in goals.
Now, the IOC is committed to pursuing separate paths and spreading opportunities for young gamers through their Olympic Esports Games. Despite this, critics may see the move as an attempt to salvage the organization's image while still benefiting from the lucrative world of esports.
The question remains whether the IOC can strike the right balance between connecting with younger fans and respecting "Olympic values." As one might expect, games do not lead to violence, but the fine line between promoting sportsmanship and eschewing controversy will be a challenging one to navigate.