A Glimmer of Hope in a Dark Gaming Landscape: Launching Mothership, A Feminist Games Website
The current state of the gaming industry is nothing short of dire. Mass layoffs, cancelled projects, and a resurgence of bigoted ideologies have left many feeling hopeless. For journalists like myself, who've seen their colleagues lose jobs at an alarming rate, it's been particularly disheartening.
As a queer woman and a feminist gamer since 2007, I've witnessed the industry undergo significant changes for the better – more diverse characters, inclusive development teams, and a growing number of women in leadership positions. However, this progress has not come without its share of backlash.
The mainstream media landscape is rapidly losing outlets dedicated to covering these issues, leaving us with few options to voice our concerns and celebrate the successes. It's time for change, and I'm proud to announce that Mothership, a feminist games website I've been dreaming of launching since the early 2010s, is finally taking shape.
This new venture is more than just another games website – it's a beacon of hope in a gaming world that desperately needs representation. By providing a platform for in-depth reporting, reviews, criticism, and historical deep dives into the games industry, we'll be tackling issues like diversity, inclusion, and the impact of toxic ideologies on the gaming community.
Mothership is an independent, worker-owned publication that relies on subscriber support to exist. We're not beholden to corporate interests or advertising dollars; instead, we're driven by a passion for creating content that resonates with our readers.
The idea for Mothership wasn't born overnight. After leaving Polygon following their mass layoff and acquisition, I found myself questioning the very foundation of my career in journalism. But when a colleague – Zoe Hannah, games editor – approached me with an idea for a feminist games website, something clicked.
We recognized that there was a void in the market for a publication that catered to readers who wanted to stay informed about the latest developments in the gaming industry without feeling like they were part of some exclusivist club. We're committed to serving this audience well, providing them with news, analysis, and discussions that reflect their interests.
At 1,200 paid subscribers and counting, we've already exceeded our initial expectations. While there's still much work to be done, it's reassuring to know that readers are eager for a platform like Mothership.
In an industry where change is often met with resistance, Mothership represents a necessary step forward. We're not here to shy away from the challenges; instead, we're embracing our role as voices of hope and representation.
The current state of the gaming industry is nothing short of dire. Mass layoffs, cancelled projects, and a resurgence of bigoted ideologies have left many feeling hopeless. For journalists like myself, who've seen their colleagues lose jobs at an alarming rate, it's been particularly disheartening.
As a queer woman and a feminist gamer since 2007, I've witnessed the industry undergo significant changes for the better – more diverse characters, inclusive development teams, and a growing number of women in leadership positions. However, this progress has not come without its share of backlash.
The mainstream media landscape is rapidly losing outlets dedicated to covering these issues, leaving us with few options to voice our concerns and celebrate the successes. It's time for change, and I'm proud to announce that Mothership, a feminist games website I've been dreaming of launching since the early 2010s, is finally taking shape.
This new venture is more than just another games website – it's a beacon of hope in a gaming world that desperately needs representation. By providing a platform for in-depth reporting, reviews, criticism, and historical deep dives into the games industry, we'll be tackling issues like diversity, inclusion, and the impact of toxic ideologies on the gaming community.
Mothership is an independent, worker-owned publication that relies on subscriber support to exist. We're not beholden to corporate interests or advertising dollars; instead, we're driven by a passion for creating content that resonates with our readers.
The idea for Mothership wasn't born overnight. After leaving Polygon following their mass layoff and acquisition, I found myself questioning the very foundation of my career in journalism. But when a colleague – Zoe Hannah, games editor – approached me with an idea for a feminist games website, something clicked.
We recognized that there was a void in the market for a publication that catered to readers who wanted to stay informed about the latest developments in the gaming industry without feeling like they were part of some exclusivist club. We're committed to serving this audience well, providing them with news, analysis, and discussions that reflect their interests.
At 1,200 paid subscribers and counting, we've already exceeded our initial expectations. While there's still much work to be done, it's reassuring to know that readers are eager for a platform like Mothership.
In an industry where change is often met with resistance, Mothership represents a necessary step forward. We're not here to shy away from the challenges; instead, we're embracing our role as voices of hope and representation.