'A gaming success story': how Warhammer became one of Britain's biggest companies

Games Workshop's UK market capitalization has surpassed that of Burberry, Whitbread and Barratt homes, with revenues increasing by 10.9% over the past six months thanks to soaring demand for its iconic plastic models.

The company was founded in 1975 by three friends who started as a mail-order board games business from their flat. What's astonishing is how a niche interest game created by self-proclaimed geeks has become a huge global brand. Games Workshop now holds the number 77 spot on the UK's biggest companies, valued at ยฃ6 billion.

Warhammer is more than just a game; it's a hobby that encompasses painting intricate figures, reading and learning rules, immersive gameplay, storytelling, and community. According to Sir Ian Livingstone, who co-founded the company alongside Steve Jackson and John Peake, Warhammer has become a cultural phenomenon due to its emphasis on creativity and world-building.

Games Workshop has made smart business decisions over the years, including creating Warhammer in 1983 as a war game requiring players to buy entire armies. This strategic move allowed the company to tap into a broader market, and its focus on high-quality products, expert staff, and community engagement has helped build a loyal customer base.

The company's appeal extends beyond traditional gamers, with celebrities like Henry Cavill, Ed Sheeran, and Vin Diesel proudly embracing their love for Warhammer. This shift in perception has contributed to the game's broadened appeal, making it more accessible to new fans.

Games Workshop is set to capitalize on this trend with its recent expansion plans, including an Amazon-produced film and TV series, as well as a planned Warhammer World in the US. According to Charles Hall, head of research at Peel Hunt, these moves have helped Games Workshop's success, partly due to its ability to cater to the "essential spend" market, where hobbies are viewed as vital experiences.

Many Warhammer players cherish their emotional connection with the game, citing a sense of belonging and camaraderie among fellow enthusiasts. Euan Bennington, treasurer of Derby University's Warhammer Society, notes that these social interactions provide a supportive space for people to share their passion without anxiety or small talk. As the gaming industry continues to grow, Games Workshop's success story serves as an inspiration, demonstrating how niche interests can become mainstream and lucrative businesses.
 
I'm loving this news about Games Workshop ๐Ÿ’ธ๐Ÿ‘! Who would've thought that a company started by three self-proclaimed geeks in their flat would become a ยฃ6 billion global brand? ๐Ÿ˜ฒ It's amazing to see how Warhammer has evolved from a niche hobby to a full-on cultural phenomenon ๐ŸŒŸ. The way they've tapped into the creative and storytelling aspects of the game, along with their commitment to high-quality products and community engagement, is pure genius ๐Ÿ’ก. And let's be real, who wouldn't want to join the ranks of Henry Cavill and Ed Sheeran as a Warhammer enthusiast? ๐Ÿคฃ The fact that Games Workshop is expanding into film and TV productions, as well as creating a Warhammer World in the US, shows just how smart they're being with their business decisions ๐Ÿ“ˆ. Long live Warhammer and may it continue to bring people together through its amazing world of miniature models and immersive gameplay! ๐Ÿ’ฅ
 
๐Ÿคฏ I mean, can you believe Games Workshop is now worth more than Burberry?! It's insane! ๐Ÿค‘ They started out with just a mail-order board games business from their flat and look at them now - a global gaming brand with revenues soaring by 10.9%! ๐Ÿ’ฅ What's amazing is that it's not just about the games themselves, but the whole experience of Warhammer - painting miniatures, reading rules, storytelling, community... it's like a whole world of creativity! ๐ŸŽจ๐Ÿ‘ I love how they've tapped into this passion and turned it into a business. And it's not just gamers who get it, celebrities too are embracing their love for Warhammer. That's what I call cool! ๐Ÿ˜Ž
 
omg have you seen those new pokemon sneakers dropping soon? i'm actually thinking of getting a pair but idk if my wallet is ready lol ๐Ÿค‘ anyway, warhammer games are so cool! i've been meaning to try them out with some friends what's your take on how gaming communities can be super inclusive and awesome? i know someone who's got an amazing collection of warhammer miniatures and they're always down for a paint-splattered gaming session ๐Ÿ˜‚
 
omg this is so cool!!! ๐Ÿคฉ i mean warhammer has literally come a long way since its mail-order board games days. it's amazing how a hobby that was once super niche can turn into a huge global brand with such a dedicated fanbase ๐Ÿ™Œ. and the fact that celebs like henry cavill and ed sheeran are into it too is just awesome ๐Ÿ˜Ž. games workshop has done an amazing job of creating a community around warhammer, where people can share their passion without fear of judgment ๐Ÿค—. and the fact that they're expanding into film and tv shows is just mind-blowing ๐Ÿ“บ๐Ÿ’ฅ
 
idk about this 10.9% revenue increase... where's the breakdown? what's driving that growth? is it just people getting richer playing warhammer or is there actual demand for more warhammer stuff ๐Ÿค‘ also, ยฃ6 billion valuation is wild... how did they get there? was it a strategic sale or a bunch of rich investors throwing money at them?
 
I'm loving this ๐Ÿ’ฅ Warhammer's rise is crazy! I mean, who would've thought that a bunch of geeks with a passion for painting miniatures would become a global brand? ๐Ÿคฏ It's not just about the games, it's about the community and the creative aspect โ€“ people genuinely care about building their own armies and sharing their art. And let's be real, having celebs like Henry Cavill rocking Warhammer is a major bonus ๐ŸŽฎ๐Ÿ’ช What I find fascinating is how Games Workshop has managed to tap into this hobby culture and turn it into a mainstream success story. It just goes to show that niche interests can bring in the big bucks if you're willing to invest in creating an amazing experience for your customers ๐Ÿ‘
 
I'm loving this! ๐Ÿคฉ Games Workshop's rise is just crazy, I mean, who would've thought that a bunch of geeks in a flat would turn into a ยฃ6 billion company? ๐Ÿค‘ It's not just about the games, it's the whole experience - painting, reading, storytelling... they've created this whole world around Warhammer and people are totally buying into it! ๐ŸŒ I'm all for their expansion plans too, an Amazon film/TV series sounds awesome, and that Warhammer World in the US is gonna be a game-changer (no pun intended) ๐Ÿ˜‚. What's also cool is how they've managed to tap into the "essential spend" market, where people actually see hobbies as important experiences. ๐Ÿ‘ Let's keep supporting our nerdy passions! ๐Ÿ’ช
 
They've gone from mail-order games to ยฃ6 billion global brand ๐Ÿค‘. Warhammer's more than just a game, it's a community that brings people together ๐Ÿ’–
 
I'm loving this news ๐Ÿคฉ! I mean, who would've thought that a group of friends who loved playing board games in their flat would create such a massive global brand? Warhammer has always been about the community, right? The fact that it's not just for gamers but also for people like Henry Cavill and Ed Sheeran is awesome ๐Ÿค“. And now with all these new projects in the works, I'm hyped to see where Games Workshop goes from here! Maybe they'll open up a Warhammer-themed cafe or something ๐Ÿ˜‚. Seriously though, it's great to see how Warhammer has become such an integral part of people's lives, bringing people together and giving them a sense of belonging ๐Ÿ‘ซ.
 
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