If you're looking for some fresh indie games that are just around the corner or have already hit the market, there's a whole bunch of 'em to check out.
For one thing, Woe Industries has put out a new game called <em>You Have Billions Invested In Generative AI</em>, which is basically a text-based horror game about the perils and pitfalls of playing with fire when it comes to artificial intelligence. The game's satirical edge gives me hope that it might be more than just another dystopian cautionary tale.
In other news, there's <em>Tackle for Loss </em>, a football-themed take on top-down action games like Hotline Miami. Here, you play as a former football player with a bad head injury who's now on a mission to rescue his kidnapped daughter, one level at a time. It looks like it might be worth checking out.
On the other hand, there's <em>Trust Me, I Nailed It </em>, a turn-based strategy game from Team Afternoon and publisher Jungle Game Lab where you get hired as a video editor for a useless warrior who needs help getting into the whole 'hero' thing. Sounds like it might be worth checking out.
Then there's <em>Tomb of the Bloodletter</em>, which is basically a typing game that turns spell-checking on its head by requiring you to figure out word combinations in order to do damage to enemies. It has a roguelike twist, but I think that's enough for now.
Moving right along, there's <em>Shadowstone </em>, an upcoming turn-based tactical co-op roguelike from Secret Door and Dreamhaven (Blizzard co-founder Mike Morhaime's company) set in the same universe as their earlier game, Sunderfolk. Sounds like it might be worth keeping an eye on.
There's also a major update for <em>Sunderfolk</em> that is set to go live on March 10, featuring a new tank-style character and two fresh sets of missions. The game will also gain online multiplayer and mouse/keyboard controls, among other things.
In the meantime, there's <em>Planet of Lana II: Children of the Leaf </em>, which features an upcoming puzzle platformer with a release date set for March 5. A demo is already available on Steam, Xbox, PlayStation, and Nintendo Switch, as well as Game Pass on day one.
Lastly, there's <em>Sticker/Ball</em>, a game from solo dev Bilge where you shoot balls at dice to earn points and unlock stickers that interact with each other in some way. It looks like it might be worth checking out.
Also, I recently discovered <em>Skate Style</em> which promises high-end graphics for the virtual streets of Barcelona and Prague. You'll be able to show off your best moves and create tricks using an animation editor. The game has an 'advanced' character creation tool as well as mod support, making it sound like a whole lot of fun.
And last but not least, there's <em>Crimson Capes</em> which promises 2D Soulslike action RPG goodness with four playable characters and elemental magic. It looks modern and retro at the same time, and I'd love to see more of that style in other games.
For one thing, Woe Industries has put out a new game called <em>You Have Billions Invested In Generative AI</em>, which is basically a text-based horror game about the perils and pitfalls of playing with fire when it comes to artificial intelligence. The game's satirical edge gives me hope that it might be more than just another dystopian cautionary tale.
In other news, there's <em>Tackle for Loss </em>, a football-themed take on top-down action games like Hotline Miami. Here, you play as a former football player with a bad head injury who's now on a mission to rescue his kidnapped daughter, one level at a time. It looks like it might be worth checking out.
On the other hand, there's <em>Trust Me, I Nailed It </em>, a turn-based strategy game from Team Afternoon and publisher Jungle Game Lab where you get hired as a video editor for a useless warrior who needs help getting into the whole 'hero' thing. Sounds like it might be worth checking out.
Then there's <em>Tomb of the Bloodletter</em>, which is basically a typing game that turns spell-checking on its head by requiring you to figure out word combinations in order to do damage to enemies. It has a roguelike twist, but I think that's enough for now.
Moving right along, there's <em>Shadowstone </em>, an upcoming turn-based tactical co-op roguelike from Secret Door and Dreamhaven (Blizzard co-founder Mike Morhaime's company) set in the same universe as their earlier game, Sunderfolk. Sounds like it might be worth keeping an eye on.
There's also a major update for <em>Sunderfolk</em> that is set to go live on March 10, featuring a new tank-style character and two fresh sets of missions. The game will also gain online multiplayer and mouse/keyboard controls, among other things.
In the meantime, there's <em>Planet of Lana II: Children of the Leaf </em>, which features an upcoming puzzle platformer with a release date set for March 5. A demo is already available on Steam, Xbox, PlayStation, and Nintendo Switch, as well as Game Pass on day one.
Lastly, there's <em>Sticker/Ball</em>, a game from solo dev Bilge where you shoot balls at dice to earn points and unlock stickers that interact with each other in some way. It looks like it might be worth checking out.
Also, I recently discovered <em>Skate Style</em> which promises high-end graphics for the virtual streets of Barcelona and Prague. You'll be able to show off your best moves and create tricks using an animation editor. The game has an 'advanced' character creation tool as well as mod support, making it sound like a whole lot of fun.
And last but not least, there's <em>Crimson Capes</em> which promises 2D Soulslike action RPG goodness with four playable characters and elemental magic. It looks modern and retro at the same time, and I'd love to see more of that style in other games.