Baby Steps, a comedy game from Bennett Foddy and Gabe Cuzzillo, has taken the gaming world by storm with its lovable but pathetic protagonist, Nate. The game follows Nate as he embarks on a disastrous hiking trip, navigating through treacherous terrain while struggling to overcome his own ineptitude.
At first glance, Baby Steps appears to be a cruel joke about watching someone suffer, but beneath its mocking exterior lies a rich exploration of masculinity and vulnerability. Nate's journey is a humorous yet poignant commentary on the societal expectations placed upon men, particularly those who struggle with feelings of inadequacy.
One of the most striking aspects of Baby Steps is its use of infantilizing imagery, which serves as a clever commentary on the fragility of adult masculinity. The game's protagonist, Nate, is depicted as a large, bearded man-child, surrounded by rivers of breast milk and massive sandcastle toys. This aesthetic is both absurd and endearing, capturing the essence of Nate's vulnerable yet endearing personality.
Throughout the game, Foddy and Cuzzillo have woven in themes of toxic masculinity, with Nate embodying a self-centered, prideful attitude that often puts him at odds with those around him. However, as players progress through the game, they come to realize that Nate's struggles are not just about his own ineptitude but also about his need for acceptance and help.
The game's use of humor and satire is also noteworthy, particularly in its portrayal of men struggling with masculinity. The player is often rewarded with absurd cutscenes featuring Nate indulging in excessive fruit consumption, which serves as a satirical commentary on the societal pressure to be masculine.
Ultimately, Baby Steps' true joke lies not in mocking Nate's struggles but in making players laugh at their own vulnerability and need for help. The game's final scene, where Nate learns to ask for assistance from his friend Mike, is both humorous and heartwarming, serving as a poignant reminder that it's okay to admit when we're struggling.
Gabe Cuzzillo's experience developing Baby Steps was marked by frustration and self-doubt, but he has since come to appreciate the game's impact. "I feel like I'm re-realising all the things the game is about... Nate is a microcosm of the whole game, where it's both a piss-take and sincere at the same time," he says.
Baby Steps is a game that defies easy categorization, blending humor, satire, and vulnerability to create something truly unique. By making players laugh at their own ineptitude and struggles, Baby Steps has become a beloved classic among gamers, reminding us that even in the most absurd and ridiculous moments, we can find a deeper meaning and connection with others.
At first glance, Baby Steps appears to be a cruel joke about watching someone suffer, but beneath its mocking exterior lies a rich exploration of masculinity and vulnerability. Nate's journey is a humorous yet poignant commentary on the societal expectations placed upon men, particularly those who struggle with feelings of inadequacy.
One of the most striking aspects of Baby Steps is its use of infantilizing imagery, which serves as a clever commentary on the fragility of adult masculinity. The game's protagonist, Nate, is depicted as a large, bearded man-child, surrounded by rivers of breast milk and massive sandcastle toys. This aesthetic is both absurd and endearing, capturing the essence of Nate's vulnerable yet endearing personality.
Throughout the game, Foddy and Cuzzillo have woven in themes of toxic masculinity, with Nate embodying a self-centered, prideful attitude that often puts him at odds with those around him. However, as players progress through the game, they come to realize that Nate's struggles are not just about his own ineptitude but also about his need for acceptance and help.
The game's use of humor and satire is also noteworthy, particularly in its portrayal of men struggling with masculinity. The player is often rewarded with absurd cutscenes featuring Nate indulging in excessive fruit consumption, which serves as a satirical commentary on the societal pressure to be masculine.
Ultimately, Baby Steps' true joke lies not in mocking Nate's struggles but in making players laugh at their own vulnerability and need for help. The game's final scene, where Nate learns to ask for assistance from his friend Mike, is both humorous and heartwarming, serving as a poignant reminder that it's okay to admit when we're struggling.
Gabe Cuzzillo's experience developing Baby Steps was marked by frustration and self-doubt, but he has since come to appreciate the game's impact. "I feel like I'm re-realising all the things the game is about... Nate is a microcosm of the whole game, where it's both a piss-take and sincere at the same time," he says.
Baby Steps is a game that defies easy categorization, blending humor, satire, and vulnerability to create something truly unique. By making players laugh at their own ineptitude and struggles, Baby Steps has become a beloved classic among gamers, reminding us that even in the most absurd and ridiculous moments, we can find a deeper meaning and connection with others.