'It's the underground Met Gala of concrete murderzone design': welcome to the Quake Brutalist Game Jam

The underground Met Gala of concrete murderzone design is alive and well in the Quake Brutalist Game Jam, where community developers come together to create new levels, missions, and even entire games inspired by the brutalist architecture aesthetic. The event, which has been running for two years, started as a celebration of old-school 3D level design but has evolved into something much bigger.

The third iteration of the jam saw over 77 new maps created, with players fighting new enemies and using new weapons in a variety of environments inspired by brutalist architecture. The event was made possible by the contributions of hundreds of developers, including game designers, modders, and enthusiasts.

One of the standout features of the jam is its emphasis on community and collaboration. Organizers Ben Hale and Fairweather (Lain Fleming) have fostered an environment where anyone can contribute to the project, regardless of their experience level. The result is a diverse range of levels, from quickfire experiments to epic three-hour affairs with hundreds of enemies.

The Quake Brutalist Jam has also attracted industry professionals, including game designer Robert Yang, who created an open-ended map that would feel right at home in a Myst-style adventure game. Yang's contribution highlights the potential for Quake mods to transcend their original purpose and become something more.

For Yang, the jam is not just about creating levels but about community and collaboration. He sees Quake Brutalist Jam as a form of "socialist utopia" where handcrafted video games bring people together. The event has also sparked talk of Hale and Fleming's next project โ€“ a fully independent video game that will allow them to explore their creativity without the constraints of id Software's shooter.

As the Quake community continues to thrive, it's clear that the underground Met Gala of concrete murderzone design is here to stay. With its emphasis on community, collaboration, and creative freedom, the Quake Brutalist Game Jam has become a beacon for game developers and enthusiasts alike.
 
I'm loving this underground gaming scene ๐Ÿค–๐Ÿ‘Š! The fact that it's all about community and collaboration is so inspiring, you know? I mean, who wouldn't want to create something amazing with others ๐Ÿ˜Š. And the Quake Brutalist Jam is like a masterclass in how to bring people together around a shared passion. It's not just about making games, but about creating an experience that brings people joy ๐ŸŽฎ.

I'm also super stoked to see industry pros like Robert Yang getting involved and pushing the boundaries of what's possible with Quake mods ๐Ÿคฉ. And can we talk about how awesome it is that Ben Hale and Fairweather are making this happen? They're all about fostering a community that's inclusive and supportive, which is something we could definitely learn from in our everyday lives ๐Ÿ’–.

Anyway, I'm super hyped to see what the next project from these guys looks like ๐Ÿค”. Maybe we'll get to see a fully independent game that showcases their creativity in a whole new way? Fingers crossed ๐Ÿคž!
 
I'm so stoked about this Quake Brutalist Game Jam thingy ๐Ÿคฏ it's like, totally inspiring to see all these talented devs coming together to create something amazing out of thin air ๐Ÿ’ก the community vibe is super strong here, with everyone pitching in and sharing their ideas, it's like a big ol' game jam party ๐ŸŽ‰ Ben Hale and Fairweather are total rockstars for making this happen, they've created this incredible platform for people to express themselves and share their passion for Quake design ๐Ÿ’ป and I love that Robert Yang sees this as a way to build a community around gaming, it's all about sharing the love and creativity with each other ๐Ÿค can't wait to see what Hale and Fleming come up with next for their fully independent game project ๐ŸŽฎ
 
man I'm so stoked about this Quake Brutalist Game Jam thingy ๐Ÿคฏ it's like, a total underground movement where ppl come together to create these mind-blowing levels & games inspired by brutalist architecture ๐Ÿ’ฅ idk how they manage to get so many talented devs on board tho 77 new maps is crazy! ๐Ÿคฏ and it's not just about the devs themselves but also the community that forms around it - like, Robert Yang said it's a socialist utopia where ppl can come together & share their passion for gaming ๐Ÿค can't wait to see what Ben Hale & Fairweather have in store next ๐Ÿ‘€
 
I'm loving this thing! ๐Ÿคฏ The fact that a bunch of indie devs got together and created some mind-blowing Quake levels is honestly the coolest thing I've seen all year. I mean, Robert Yang's contribution to the jam? Forget about it, it's like he took some Myst vibes and merged them with Quake perfection! ๐Ÿ˜Ž And the community aspect? Absolutely on point! I'm all about collaborative projects that let people share their passion without any gatekeepers telling them what's cool. It's like a digital playground where everyone can build something together ๐Ÿ ๐Ÿ’ป. Can't wait to see what Ben and Fairweather come up with next โ€“ maybe we'll even get our hands on a fully independent game? ๐Ÿคž
 
๐Ÿคฏ I'm obsessed with this Quake Brutalist Jam thing! It's like they're taking the old-school 3D level design and pushing it to new heights (literally). The amount of creative freedom given to devs is insane, and it shows in the diversity of levels and content. ๐Ÿš€ I love how it's not just about making cool maps but about building a community around them too. It's like a big ol' virtual party where everyone's welcome! ๐Ÿ˜„ And can we talk about Robert Yang's contribution? Myst-style adventure game, huh? That's some next-level stuff right there ๐Ÿ”ฅ๐Ÿ’ป
 
idk why everyone's so stoked about this Quake Brutalist Jam thing ๐Ÿค” i mean, don't get me wrong, it's cool that devs are coming together to create some sick levels and stuff, but is it really necessary? like, can't we just play the game as is and enjoy it? or make our own mods without having to join this whole community thing? i'm just worried it'll become too big and lose its chill vibe ๐Ÿ˜’
 
idk why ppl still think brutalist architecture is all about dark & gritty stuff. i mean, have u seen the designs they came up with for this Quake Brutalist Jam? its like... sleek & futuristic ๐Ÿค–! ben hale & fairweather did an amazing job creating a community where anyone can chime in, regardless of their experience level. and let's be real, the fact that robert yang created something that'd fit right into a myst-style adventure game is just mind-blowing ๐Ÿ˜ฎ. idk when these mods started, but it's clear they're not just about playing with blocks anymore
 
omg I'm so hyped about the Quake Brutalist Game Jam!!! ๐Ÿคฏ the way they bring together devs from all over to create something new and awesome is just incredible . and can we talk about Robert Yang's contribution? like, whoa that open-ended map would be right at home in Myst. I love how Ben Hale and Fairweather created a space where anyone can contribute, regardless of their experience level - it's so inspiring! ๐Ÿ’– the fact that they're talking about their next project being an independent game is giving me LIFE . id Software should totally take note, this jam is proof that Quake mods can be so much more than just shooter maps ๐Ÿค”. I'm def following along for their next iteration, can't wait to see what's in store! ๐Ÿ˜†
 
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