My family's excitement about Outer Worlds 2 was short-lived | Dominik Diamond

The Diamond household had been abuzz with excitement when news of The Outer Worlds 2 broke, as it was clear that this sequel would be just as captivating to all members of the family. The original game had won over everyone's hearts with its stunning visuals and witty dialogue, drawing them into a classic tale of "little man versus evil corporate overlords". It may not have offered the most original combat experience, but no one cared - it was obvious that this was a labor of love from a team deeply invested in the story.

The game's protagonist took a break after half a day of battling to declare that he had pretty much completed the game. However, his son would later reveal that it wasn't going to be as enjoyable as everyone expected. He bluntly stated "You're going to hate it", which left the father feeling deflated.

In reality, the story fell flat with the first hour filled with tedious factional politics, a far cry from the engaging narratives found in other role-playing games like The Witcher 3 or Skyrim. Most of the dialogue was people complaining about their bosses or their loved ones, making everything feel dull and monotonous. It felt more like scrolling through social media than experiencing an immersive world.

The father's experience wasn't much better as he couldn't become emotionally invested in any of the characters, feeling like he'd seen them all before. Adding to his frustration was the dense, grey dialogue that made it difficult for him to stay engaged even outside of battles.

Despite the disappointing gameplay, something unexpected happened - the family spent a lot of time discussing the game's shortcomings and the broader issues with storytelling in role-playing games. This conversation led them to appreciate the value of RPGs as a form of escapism and the importance of engaging narratives.

As the father sat down for a chat with his son about their shared disappointment, he couldn't help but feel grateful for the impact that video games have had on their lives - not just in terms of entertainment, but also in fostering deeper connections between family members. And who knows? Maybe the terrible dialogue would spark an even more fascinating conversation in real life.
 
πŸ€• ugh game devs can't catch a break... Outer Worlds 2 just dropped and it's already getting panned for having underwhelming story & cringeworthy dialogue πŸ˜‚πŸ‘€ meanwhile, i'm over here like "told u" πŸ‘Ž at least the diamond family is having some real tea about how gaming affects their relationships tho πŸ’• that's what matters most - not the game itself πŸ€·β€β™‚οΈ
 
you know what's crazy? i was just thinking about this the other day... my neighbor's dog has been barking nonstop since our new cat joined the neighborhood 🐱😹 it's like they're trying to outdo each other or something, but honestly, can't we all just get along (or at least keep the noise down)? anyway, back to the Outer Worlds 2... i was expecting a lot more from that game and now i'm kinda curious to see how bad it is πŸ˜‚
 
OMG I feel like this is so relatable lol! πŸ˜‚ I've been there too where a game just didn't live up to my expectations, but it's actually kinda cool that The Diamond household was able to have a deep convo about why the gameplay was lacking. It makes me think about how games can be more than just entertainment for us, they can bring people together and make us think about what we want from stories in games. πŸ’‘ And can I just say, I'm loving the dad's reaction when his son says he'll hate it? πŸ˜‚ "You're going to hate it" is like my go-to move whenever someone tells me a game isn't good enough for me! πŸ˜†
 
πŸ€” So I was reading this article about The Outer Worlds 2 and it got me thinking... how can a game with such potential (stunning visuals, witty dialogue) fall so flat? πŸ€·β€β™‚οΈ I mean, I've played some games that have been more like watching paint dry. But what really struck me was how the family's conversation about it actually made them appreciate RPGs in general. It made me think about how we often expect a game to be more than just entertainment - we want an experience that leaves us feeling something deep inside. πŸ’­ For me, I still enjoy playing games with my friends and family too, but now I'm more aware of what makes a good story. Maybe The Outer Worlds 2 isn't the game for everyone, but it's definitely got some food for thought. πŸ€“
 
I'm kinda with the dad πŸ€”, I mean, The Outer Worlds 2 didn't exactly live up to my hype either. The story felt so predictable and I was just going through the motions, you know? πŸ˜’ But what really got me is how it made me think about gaming as a whole. Like, we're always expecting these crazy, immersive worlds, but sometimes they just fall flat πŸ€·β€β™‚οΈ. It's cool that the family had this convo and realized RPGs can be more than just mindless entertainment... πŸ‘
 
I'm low-key disappointed in Outer Worlds 2 πŸ€”... I mean, it's still going to be a solid game and all, but from what I've heard, it doesn't quite live up to the hype of the original, you know? The story just feels super bland after the first hour, like they're just phoning it in. And don't even get me started on the dialogue - it's so cringeworthy πŸ˜‚... I mean, who talks that much about their boss or their spouse?! But what's actually cool is how this whole thing brought my family together, and we ended up having a deep convo about storytelling in games πŸ“š. I'm all for games being a way to escape reality, but also super important for sparking meaningful conversations in our daily lives πŸ’¬... who knows, maybe that terrible dialogue was just what we needed to get us talking πŸ˜‚!
 
πŸ€” I gotta say, I kinda felt the same way about the Outer Worlds game... I mean, it was cool and all, but like, the story just didn't hold up for me. The dialogue is so cheesy it's almost painful to listen to πŸ˜‚. And don't even get me started on how predictable the combat is - it's like they took every other RPG and mashed them together into one big mess 🀯.

But what really got me was that family's conversation about it... that's the real magic of gaming, right? Sharing experiences with people you love and having meaningful talks about it. It's not just about beating the game or getting to the next level, it's about the journey and the connections you make along the way ❀️.
 
omg i cant believe the son trashed the game 😩 like what's wrong with trying new things?! and the dad was so invested in the original game too πŸ€” it's not all about combat, it's about the story and characters too... but at the same time, im glad they had a convo about it tho πŸ“š those are some good points he made about storytelling in rpgs... and yeah, video games can bring people closer together πŸ’• maybe its not about finding the perfect game, but about sharing that experience with loved ones πŸ‘«
 
I gotta say, I'm really disappointed with The Outer Worlds 2 πŸ€”... I mean, I've heard so many good things about it and now it's just feeling like a letdown. The original game was amazing but I guess the sequel fell flat. The dialogue is super dull and it's hard to get invested in any of the characters. It's like they're just going through the motions. πŸ™„ But you know what the weird thing is? My fam is actually really discussing all this stuff with me... like, we're having deep conversations about storytelling and RPGs as a form of escapism. That's kinda awesome 😊. I think it says a lot about how games can bring people together and spark interesting discussions. Maybe The Outer Worlds 2 might be a mess but its impact on my family is still pretty cool πŸ‘.
 
I gotta say, I'm kinda disappointed with The Outer Worlds 2 πŸ€”. First off, the story is pretty meh for like the first hour or so. It's all these tedious faction politics that just put me to sleep 😴. And don't even get me started on the dialogue - it feels like they took every negative tweet and complaint from Reddit and turned them into 'dialogue'. I mean, I've seen more excitement in a DM conversation with my aunt 🀣.

But what really surprised me was how much my family and I bonded over our shared disappointment. We were all just sitting there, throwing our controller down (literally), and being like 'what happened to the good old days of RPGs?' It made me realize that maybe games aren't just about entertainment for us - they're a way for us to connect as a family and talk about stuff that actually matters.

So yeah, I'd say The Outer Worlds 2 was a bit of a letdown for me πŸ€•. But it's got me thinking about what makes a good game, and how that can impact our lives in the end ❀️.
 
πŸ€” I'm kinda surprised they're already gonna hate it after playing like half a day. Like, can't we just finish a game without being that invested? πŸ˜’ The whole "you'll hate it" thing from the son was pretty much true, IMO... all that factional politics and grey dialogue πŸ™„. Still, at least it got the family talking about what RPGs are really good at - escapism πŸ’»
 
omg yaaas i feel u i was hyped for Outer Worlds 2 too but it seems like it didn't quite live up to the hype lol like what's with all the factional politics?? i get that games need to establish lore and all but can't they just make it more engaging?? 🀯 and the dialogue is straight trash btw πŸ˜‚ i do agree tho that it made for a fun convo about gaming & storytelling πŸ“šπŸ‘₯
 
omg i cant say im surprised lol the outer worlds 2 got panned hard and its actually kinda cool that it made the fam have a deep convo about storytelling in games, like they're trying to fix the genre's problems while having a meltdown together πŸ˜‚πŸ‘€ it just goes to show how much impact gaming can have on people's lives, even if the game itself is trash 🀣
 
Ugh, gotta say, I was super hyped for The Outer Worlds 2 too 🀩 but reading this article just made me wanna roll my eyes πŸ™„. I mean, can't they just innovate a bit instead of copying the same old story beats? And don't even get me started on the dialogue... grey and boring is not what I'm looking for in an RPG 😴.

But you know what's cool though? The fact that this game made the whole family have a convo about it afterwards 🀝. That's what matters - having games bring people together and spark meaningful discussions πŸ“š. It just goes to show that even if a game doesn't meet our expectations, it can still have an impact on how we think and feel about things πŸ’‘.

I'm all for being critical of games, but sometimes it feels like we're just nitpicking instead of looking at the bigger picture πŸ€·β€β™€οΈ. Anyway, hope The Outer Worlds 2 has a patch that fixes some of these issues soon... would love to give it another shot πŸ‘!
 
OH MY GOSH 🀯 i totally get why the dad felt deflated after hearing his son say he was gonna hate it lol like who can blame him tho? the story did sound kinda meh at first and that grey dialogue was straight out of a chore to do list 😴 BUT i love how the family discussion turned into a convo about the value of RPGs as an escape from reality 🌐 it's so true, gaming has brought us all closer together and sparked some pretty deep conversations πŸ’¬
 
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