The Diamond household had been abuzz with excitement when news of The Outer Worlds 2 broke, as it was clear that this sequel would be just as captivating to all members of the family. The original game had won over everyone's hearts with its stunning visuals and witty dialogue, drawing them into a classic tale of "little man versus evil corporate overlords". It may not have offered the most original combat experience, but no one cared - it was obvious that this was a labor of love from a team deeply invested in the story.
The game's protagonist took a break after half a day of battling to declare that he had pretty much completed the game. However, his son would later reveal that it wasn't going to be as enjoyable as everyone expected. He bluntly stated "You're going to hate it", which left the father feeling deflated.
In reality, the story fell flat with the first hour filled with tedious factional politics, a far cry from the engaging narratives found in other role-playing games like The Witcher 3 or Skyrim. Most of the dialogue was people complaining about their bosses or their loved ones, making everything feel dull and monotonous. It felt more like scrolling through social media than experiencing an immersive world.
The father's experience wasn't much better as he couldn't become emotionally invested in any of the characters, feeling like he'd seen them all before. Adding to his frustration was the dense, grey dialogue that made it difficult for him to stay engaged even outside of battles.
Despite the disappointing gameplay, something unexpected happened - the family spent a lot of time discussing the game's shortcomings and the broader issues with storytelling in role-playing games. This conversation led them to appreciate the value of RPGs as a form of escapism and the importance of engaging narratives.
As the father sat down for a chat with his son about their shared disappointment, he couldn't help but feel grateful for the impact that video games have had on their lives - not just in terms of entertainment, but also in fostering deeper connections between family members. And who knows? Maybe the terrible dialogue would spark an even more fascinating conversation in real life.
The game's protagonist took a break after half a day of battling to declare that he had pretty much completed the game. However, his son would later reveal that it wasn't going to be as enjoyable as everyone expected. He bluntly stated "You're going to hate it", which left the father feeling deflated.
In reality, the story fell flat with the first hour filled with tedious factional politics, a far cry from the engaging narratives found in other role-playing games like The Witcher 3 or Skyrim. Most of the dialogue was people complaining about their bosses or their loved ones, making everything feel dull and monotonous. It felt more like scrolling through social media than experiencing an immersive world.
The father's experience wasn't much better as he couldn't become emotionally invested in any of the characters, feeling like he'd seen them all before. Adding to his frustration was the dense, grey dialogue that made it difficult for him to stay engaged even outside of battles.
Despite the disappointing gameplay, something unexpected happened - the family spent a lot of time discussing the game's shortcomings and the broader issues with storytelling in role-playing games. This conversation led them to appreciate the value of RPGs as a form of escapism and the importance of engaging narratives.
As the father sat down for a chat with his son about their shared disappointment, he couldn't help but feel grateful for the impact that video games have had on their lives - not just in terms of entertainment, but also in fostering deeper connections between family members. And who knows? Maybe the terrible dialogue would spark an even more fascinating conversation in real life.