My family's excitement about Outer Worlds 2 was short-lived | Dominik Diamond

The Original Outer Worlds: A Tale of Two Games

As the sequel to The Outer Worlds took shape, the Diamond household couldn't contain its excitement. For Dominic Diamond and his three kids, this new installment was more than just another game – it was an opportunity to relive the adventures that had captured their hearts a year prior. With its art nouveau palette, witty dialogue, and engaging storyline, The Outer Worlds had become one of their favorite gaming experiences. However, when Dominic's son played through The Outer Worlds 2 first, he delivered some disappointing news: "You're going to hate it."

Dominic was taken aback by his son's warning, but he didn't let that deter him. He dove headfirst into the game, determined to prove his gaming tastes were still intact. Unfortunately for him, the experience turned out to be a far cry from what he had expected. The combat, while top-notch, lacked heart and soul; the character skill trees were overly complex; and the story – oh, the story – was an exercise in tedious factional politics.

In hindsight, Dominic realized that RPGs require more than just engaging gameplay; they need a storyteller's commitment to create believable worlds. The Outer Worlds 2 failed to deliver on this front, leaving its characters feeling unoriginal and its dialogue dry. For a gamer who had grown up on games like Final Fantasy VII and Deus Ex, which boasted rich world-building and compelling narratives, The Outer Worlds 2 felt like a missed opportunity.

As Dominic struggled to find his footing in the game, he began to appreciate the value of RPGs in a real-world context. In an era where meritocracy is often overshadowed by inequality, role-playing games offer a refreshing respite. They provide a platform for players to develop skills and progress through challenges, regardless of their background or talents.

In the end, The Outer Worlds 2 was a disappointment for Dominic, but it also led to a deeper conversation with his son about the world of gaming. As they discussed RPGs and their impact on society, Dominic realized that games have given them more than just hours of entertainment – they've enriched their relationship with each other.
 
I'm not sure I agree with this take on The Outer Worlds 2 🤔. I mean, the game's art style is definitely a departure from the original, but has it become "tedious factional politics" just because it's more realistic? 😐 The game still has its moments of humor and charm, in my opinion. And while character skill trees can be overwhelming, it's not necessarily a bad thing - it shows that the devs are committed to depth and replayability. 💻 I'd love to see some gameplay vids or reviews from other players to back up this "disappointing" claim 📺. Can we get some actual sources for this assessment? 🤗
 
the thing is, i played through outer worlds 2 too and was really let down by it 🤕 the game feels like they took all the charm and personality from the first one and replaced it with a bunch of numbers and complexity that just isn't necessary . i mean, what's wrong with a good ol' fashioned narrative and some decent character development? in my opinion, rpgs are all about the story and characters, not just about throwing in as many features as possible .

it's kinda sad because outer worlds had so much potential, but now it feels like they've lost sight of what makes gaming enjoyable in the first place. i'm not gonna lie, though - playing through it with my own family was actually a great way to talk about the impact of games on society and relationships . maybe that's the real value of rpgs anyway 🤔
 
I feel you, man 🤯👾 I was super stoked for The Outer Worlds 2 too, but it was like, totally not what I expected 😒. I mean, I loved the first game's art style and humor, but this one just felt so... meh 😴. And yeah, the combat is great, but if that's all you're gonna focus on, then it's just another shoot-em-up 🤖. For me, RPGs are about more than just shooting stuff, they're about immersing yourself in a world and telling a story that makes you feel something ❤️.

I think what really got me was how some people were saying it was like playing The Outer Worlds 1 all over again, but with less of the original's charm 🤕. That's just not fair to fans who loved the first game as much as I did! 😒

Anyway, I'm gonna take my son's advice and appreciate RPGs for what they are – a way to escape reality and connect with others in a meaningful way 💻.
 
🤔 The gaming industry needs more people like Dominic's son who can give a honest review... not sugarcoating things. Games are all about the experience, and if it doesn't live up to our expectations, that's okay. It's actually refreshing to see someone saying "I'm gonna hate this" instead of buying into the hype. The gaming community can get super toxic when people don't like a game, so it's cool to have some refreshingly brutal reviews every now and then 😅
 
The Outer Worlds 2 didn't quite hit the mark for me 🤔... I mean, it's still a solid game, but when you're coming off an amazing first installment like that, you set the bar pretty high 💯. They really took some risks with the combat system and skill trees, which is cool in theory, but sometimes feels super overwhelming in practice 😩.

What bothers me most is how they handled the storytelling aspect 📚... it just didn't feel as nuanced or detailed as I've come to expect from other RPGs like Final Fantasy VII or Deus Ex. The dialogue felt a bit too dry and the factions just didn't have that same level of depth or complexity that made them feel so believable in the first game 💔.

That being said, I do think it's awesome how games can bring people together and foster these great conversations 🤝... my family and I were all stuck on our own devices when I finally got into gaming with The Outer Worlds, but now we're always talking about what's new and what's next in the world of RPGs 🎮.
 
omg what's up w/ The Outer Worlds 2 tho? i mean i was hyped 4 it but now im kinda underwhelmed 😐 the art nouveau palette & witty dialogue were def a great start, but that's where it ends for me. the combat is on point, no doubt, but its lacking that emotional depth & soul, u know? 🤕 and don't even get me started on the factional politics storyline – so convoluted & tedious! 🙄 as someone who grew up w/ Final Fantasy VII & Deus Ex, i know how important it is 4 a game 2 have a great storyteller behind it. rpgs are all about creating believable worlds & characters, but The Outer Worlds 2 just didnt deliver 💔 on that front. still, its made me appreciate the value of rpgs in our lives tho 🤝 they're a great way 4 us 2 develop skills & progress through challenges w/out the pressure 4 a "perfect" score 🎮
 
I played The Outer Worlds 1 back in 2020 and I'm still thinking about how awesome it was 🤔. I mean, the art style and dialogue were so unique, it felt like a mix between Fallout and Mass Effect. And now, they're trying to top that with The Outer Worlds 2? It's a shame they didn't hit the mark this time around 🎮. The game just lacked that special something that made the first one so great for me. I get what the devs were going for, but it feels like they took too many risks and not enough chances to perfect the story. It's still a solid game, don't get me wrong, but for me, it'll always be The Outer Worlds 1 that holds a special place in my heart ❤️
 
🤔 I'm not surprised The Outer Worlds 2 didn't live up to expectations for Dominic and his family. RPGs are all about storytelling and immersion, and if the game doesn't deliver on that front, it's gonna be a letdown 😐. I mean, who wants to play through some boring faction politics when you're expecting an epic adventure? The thing is, RPGs aren't just about gameplay - they're about creating a sense of connection with the world and its characters 🌎.

I think what Dominic was saying is that sometimes games can be too focused on complexity for their own sake, rather than telling a compelling story or creating memorable characters 👾. It's like when you see a game with all these fancy features, but it's just not doing anything for you - it feels empty 💔.

That being said, I do think The Outer Worlds 2 had some good points, and maybe Dominic just wasn't in the right mindset to appreciate them 🤷‍♂️. But hey, that's what makes gaming so great - there's always something new to discover or debate about 💬!
 
I'm really disappointed in The Outer Worlds 2, it's like they took all the magic away from the first game 🤔. I mean, I love a good RPG as much as the next guy, but this one just felt so... meh 😐. The combat was cool, don't get me wrong, but where was the heart and soul? And don't even get me started on the story, it was like they took every other game's story and mashed them all together 🤯. I was expecting something special, but I guess that's just not what we got.

But you know what really gets me? It's how some games can make us feel bad about ourselves if we don't enjoy them 🤷‍♂️. My friend loves this series and we always have a blast playing it together, so to see him say that the game is "bad" made me realize that gaming isn't just about personal preference, it's about what we get out of it in terms of community and shared experiences 👫.

Anyway, I'm still gonna play through The Outer Worlds 2 and see if my opinion changes 😊.
 
I'm not sure I buy this whole "missing opportunity" vibe 🤔. The Outer Worlds 2 gets 4/5 stars from me for delivering solid combat mechanics and a visually stunning game world. I mean, those art nouveau vibes are straight fire 🔥. The issue for me is the story – it's like they took all the interesting parts of the original game and threw them into a blender, hitting puree 🍰. Too much repetition and not enough depth for this gamer 😐. Anyone got some actual data on why the game's dialogue was dry? Stats or what?
 
I'm kinda bummed that The Outer Worlds 2 didn't live up to my expectations 🤕 the game's art style is still gorgeous though, it reminds me of old-school sci-fi flicks 🚀 what's sad is that games like this one can be so much more than just cool visuals – they need a solid story and characters to really shine 💡 rpgs have a way of bringing people together, my friends and I used to play through these types of games for hours on end, laughing and exploring together 🤜🤛 it's funny how sometimes the thing that disappoints us can also bring us closer to what matters 👫
 
I'm really surprised by The Outer Worlds 2, you know? 🤔 It's like they took all the good stuff from the first game and lost it in translation... #GamingDisappointment #RPGExpectations

I mean, I love a good combat system as much as the next guy, but it's gotta have some heart, ya know? And don't even get me started on that story 🙄. It feels like they're just rehashing the same old factional politics from the first game. #TiredOfTheSameOld

But for real though, RPGs are more than just gameplay – it's about the world you're immersing yourself in. And if the developers can't deliver on that front... #GamingFail

On a positive note, I love how this game made me appreciate the value of gaming in our lives 🤝. It's not just about having fun (although it is), but also about developing skills and connecting with others. #GamersUnite
 
I feel me 😕 I played Outer Worlds 1 like 5 years ago and loved it, but now I'm not so sure about 2... The art style is still cool, but the story feels kinda forced 🤔 and the characters are just a bunch of generic politicians 🗳️. I remember my friend saying something similar when he played it last year, that it was like they took all the excitement from the first one and replaced it with boring faction drama 😴. I guess RPGs need to have heart and soul, or at least make you feel like you're part of a real world 🌐. For me, Final Fantasy VII and Deus Ex will always be my go-to for rich storytelling 🤩... what about anyone else?
 
I'm so disappointed in The Outer Worlds 2 🤔😐. I mean, who wants to play a game where the combat is on point but lacks heart? It's like, what's the point of even having great gameplay if the story and characters are just gonna be all dry and boring 😒. And don't even get me started on the character skill trees - it's like they're trying to confuse us on purpose 🤯.

I think RPGs need to focus more on storytelling and world-building, you know? Like, Final Fantasy VII and Deus Ex did it so right 👍. They created these rich, immersive worlds that actually make you care about the characters and their stories. The Outer Worlds 2 just doesn't have that same magic 💔.

But despite being let down by the game itself, I think it's actually good that Dominic had a conversation with his son about RPGs and gaming 🤝. It's awesome that they got to talk about how games can bring people together and help us develop new skills 🎮💻.
 
man this game thing is like life itself we think we know what's gonna happen but it can go south in a split sec Dominic was so stoked for the new game and his son is all "you're gonna hate it" and he's still tryin' to convince him that he'll love it but really it just didn't have the same vibe as the first one. but like what we learn from this is that even if things don't go as planned, they can lead to new experiences and deeper connections 🤝
 
😐 I'm calling BS on this article. The Outer Worlds 2 review sounds super biased towards what the author expected from an RPG, but didn't get. They're comparing it to Final Fantasy VII and Deus Ex like they're apples and oranges... those games are classics, no doubt about it, but that's not a fair comparison for a modern game.

I'd love to see some actual gameplay vids or walkthroughs to support these claims, but nope, just a dude who played the game and didn't enjoy it. Can we get some more diverse opinions here? What about critics from different countries or people with different gaming experiences? 🤔

Also, what's up with all this "you'll hate it" business? Was the author expecting The Outer Worlds 2 to be a complete flop or something? The article feels like an opinion piece rather than a genuine review. Just saying... 👀
 
.. The way I see it, is like this : We're so caught up in chasing that next level of tech or gameplay mechanics, we forget what really matters - connection and meaning . For me, The Outer Worlds 2 was like a mirror held up to the gaming industry's priorities , and honestly, it was kinda disheartening. I mean, who needs a story with heart when you can have some cool gunplay , right? But Dominic, he took it as an opportunity to reflect on what RPGs really offer . He saw how they can bring people together, help us develop skills we never knew we had, and even teach us about empathy and understanding. It's like, we're so busy level-grinding our way through virtual worlds, we forget that games are also a tool for real-world growth and connection. 🤔
 
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