The latest gaming sensation, 'Horses,' has taken the internet by storm despite being deemed a censorship nightmare. But do its fans truly appreciate what makes this game special? Or are they just blinded by its anti-establishment credentials?
One thing is certain - 'Horses' doesn't deserve all the praise it's receiving. This narrative horror game's infamous ban from Steam and Epic Game Store may have catapulted it to bestseller status on GOG.com, but beneath its bizarre charm lies a messy, often unfunny experience.
At its core, 'Horses' is an awkward exploration of themes that should be treated with more gravity. The game follows Anselmo, a hapless farmhand stuck in a bleak narrative that only marginally holds together due to the developers' heavy reliance on slapstick humor and low-brow comedy.
Yes, there are some genuinely dark moments when the humor falls flat, leaving players feeling uncomfortable rather than uneasy. When juxtaposed against the explicit content - or should I say, the 'unexplicit' content? - of its graphic sex scenes with horses, these situations only serve to remind us that our expectations have been thoroughly subverted.
But as much as we might be entertained by some of 'Horses'' quirks, the real issue lies in how little agency players are given. Our protagonist's decisions are predetermined from the start, leaving us stuck with the consequences rather than truly experiencing them.
All this makes me wonder - did gamers join the bandwagon solely because they wanted to support an underdog title that'd 'never say die'? Or was there something more profound at play? After playing it myself, I realized that some aspects of 'Horses' feel like a desperate attempt by its creators to stand out from the crowd.
Regardless, one thing is certain: 'Horses''s message about dehumanization and exploitation has been somewhat obscured. The game now finds itself relegated to platforms with much lower visibility than Steam, an outcome many would argue is unjust.
While I applaud 'Horses' for pushing boundaries, its execution left a sour taste in my mouth. It's a game that desperately needs to grow up - fast. For all the noise surrounding it, let's try not to forget what truly matters: whether or not games are 'art'. And right now, I'm still waiting for an artist who can show me that.
One thing is certain - 'Horses' doesn't deserve all the praise it's receiving. This narrative horror game's infamous ban from Steam and Epic Game Store may have catapulted it to bestseller status on GOG.com, but beneath its bizarre charm lies a messy, often unfunny experience.
At its core, 'Horses' is an awkward exploration of themes that should be treated with more gravity. The game follows Anselmo, a hapless farmhand stuck in a bleak narrative that only marginally holds together due to the developers' heavy reliance on slapstick humor and low-brow comedy.
Yes, there are some genuinely dark moments when the humor falls flat, leaving players feeling uncomfortable rather than uneasy. When juxtaposed against the explicit content - or should I say, the 'unexplicit' content? - of its graphic sex scenes with horses, these situations only serve to remind us that our expectations have been thoroughly subverted.
But as much as we might be entertained by some of 'Horses'' quirks, the real issue lies in how little agency players are given. Our protagonist's decisions are predetermined from the start, leaving us stuck with the consequences rather than truly experiencing them.
All this makes me wonder - did gamers join the bandwagon solely because they wanted to support an underdog title that'd 'never say die'? Or was there something more profound at play? After playing it myself, I realized that some aspects of 'Horses' feel like a desperate attempt by its creators to stand out from the crowd.
Regardless, one thing is certain: 'Horses''s message about dehumanization and exploitation has been somewhat obscured. The game now finds itself relegated to platforms with much lower visibility than Steam, an outcome many would argue is unjust.
While I applaud 'Horses' for pushing boundaries, its execution left a sour taste in my mouth. It's a game that desperately needs to grow up - fast. For all the noise surrounding it, let's try not to forget what truly matters: whether or not games are 'art'. And right now, I'm still waiting for an artist who can show me that.