Gary Numan Makes a Baffling Cameo in Sleep Awake, a Lackluster Horror Game
Sleep Awake is an unimpressive psychological horror game that fails to deliver any truly memorable moments, despite its visually stunning setting and striking concept. The game follows Katja, a young woman navigating the desolate streets of what appears to be the last city on Earth, struggling with the consequences of sleep deprivation in a world ravaged by a mysterious disease known as the Hush.
While the setting itself is a masterclass in atmospheric design, evoking the works of Italian artist Piranesi and drawing inspiration from the eerie landscapes of Gary Numan's synth-rock soundscapes, the gameplay is woefully underwhelming. Players are subjected to rote patrol paths for enemies, generous field of vision, and uninspired puzzles that involve rolling carts into breakers or finding hidden keycards.
The game's visuals, however, are a different story altogether. Interwoven with FMV sequences showcasing psychedelic visions and hallucinatory landscapes, the surrealism is both captivating and unsettling. Even the death screen – a rare moment of interactive storytelling in an otherwise straightforward narrative – manages to evoke a sense of dreamlike confusion.
But what truly holds Sleep Awake back from becoming something more is its inability to engage with its themes and ideas beyond the surface level. The lack of tension, the predictable gameplay mechanics, and the unchallenging puzzles all contribute to a game that feels too easy, too straightforward, and not nearly sinister enough to warrant the eerie atmosphere it so desperately tries to create.
In short, Sleep Awake is a visually stunning but narratively underwhelming horror game that fails to deliver on its promise of an immersive, unsettling experience. Even Gary Numan's cameos can't elevate this lackluster effort into something truly memorable – you may want to sleep on this one if you're looking for a compelling horror experience.
Sleep Awake is an unimpressive psychological horror game that fails to deliver any truly memorable moments, despite its visually stunning setting and striking concept. The game follows Katja, a young woman navigating the desolate streets of what appears to be the last city on Earth, struggling with the consequences of sleep deprivation in a world ravaged by a mysterious disease known as the Hush.
While the setting itself is a masterclass in atmospheric design, evoking the works of Italian artist Piranesi and drawing inspiration from the eerie landscapes of Gary Numan's synth-rock soundscapes, the gameplay is woefully underwhelming. Players are subjected to rote patrol paths for enemies, generous field of vision, and uninspired puzzles that involve rolling carts into breakers or finding hidden keycards.
The game's visuals, however, are a different story altogether. Interwoven with FMV sequences showcasing psychedelic visions and hallucinatory landscapes, the surrealism is both captivating and unsettling. Even the death screen – a rare moment of interactive storytelling in an otherwise straightforward narrative – manages to evoke a sense of dreamlike confusion.
But what truly holds Sleep Awake back from becoming something more is its inability to engage with its themes and ideas beyond the surface level. The lack of tension, the predictable gameplay mechanics, and the unchallenging puzzles all contribute to a game that feels too easy, too straightforward, and not nearly sinister enough to warrant the eerie atmosphere it so desperately tries to create.
In short, Sleep Awake is a visually stunning but narratively underwhelming horror game that fails to deliver on its promise of an immersive, unsettling experience. Even Gary Numan's cameos can't elevate this lackluster effort into something truly memorable – you may want to sleep on this one if you're looking for a compelling horror experience.